Multi-network architecture for media data exchange

ABSTRACT

Some embodiments use several different types of networks to relay several different types of media content among several different computing devices. The media content of some embodiments is data that a computing device can process in order to provide a presentation of the media content to a user of the device. Examples of types of such media content include audio data, video data, text data, picture data, game data, and/or other media data. In some embodiments, two different networks relay media content of two different types among multiple computing devices. Specifically, in some embodiments, a first network routes among the computing devices one type of media data content (e.g., game data), while a second network routes among the computing devices another type of media data content (e.g., audio and/or video data of game participants). The two networks differ in some embodiments based on their topology.

CLAIM OF BENEFIT TO PRIOR APPLICATION

This Application claims the benefit of U.S. Provisional PatentApplication 61/321,868, entitled “Multi-Participant Conference,” filedApr. 7, 2010.

CROSS REFERENCE TO RELATED APPLICATIONS

This Application is related to the following applications: U.S. patentapplication Ser. No. 12/832,046, filed Jul. 7, 2010; and U.S. patentapplication Ser. No. 12/832,057, filed Jul. 7, 2010.

BACKGROUND

With proliferation of general-purpose computers, many networks have beenimplemented to connect the computers. Many different types of data areexchanged between the computers through the networks. Examples of suchdata types include audio data, video data, text data, picture data, gamedata, and/or other media data.

Different networks have different topologies. Examples of such networktopologies include mesh networks, star networks, bus networks, ringnetworks, tree networks, etc. A mesh network allows several networknodes (i.e., several computers connected by the network) to routesignals to several other nodes, and thereby allows network nodes toconnect to each other via one or more hops through other network nodes.In a star network, each network node is connected to a central hub, sothat all traffic that traverses the network passes through the centralhub. In a bus network, all network nodes are connected to a single buscommunication line, and a signal from one node travels in bothdirections of the bus until it finds a destination node. A ring networkconnects its network nodes in a closed loop or ring, and a signal fromone node passes through each node in one direction of the ring until itfinds a destination node. In a tree network, each network node isconnected to a central hub through which all traffic that traverse thenetwork passes, but some nodes are connected to the central hub viaseveral hierarchies of intermediate hubs.

Different networks have different advantages and disadvantages. Toestablish communication between sets of computing devices, mostsolutions establish one type of network between the computing devices.Accordingly, these solutions enjoy certain advantages provided by theirchoice of network while also suffering from the disadvantages of theirchosen network.

BRIEF SUMMARY

Some embodiments of the invention use several different types ofnetworks to relay several different types of media content among severaldifferent computing devices (such as desktop computers or mobilecomputing devices). The media content of some embodiments is data that acomputing device can process in order to provide a presentation of themedia content to a user of the device. Examples of types of such mediacontent include audio data, video data, text data, picture data, gamedata, and/or other media data.

In some embodiments, two different networks relay media content of twodifferent types among multiple computing devices. Specifically, in someembodiments, a first network routes among the computing devices one typeof media data content (e.g., game data), while a second network routesamong the computing devices another type of media data content (e.g.,audio and/or video data of game participants).

The two networks differ in some embodiments based on their topology. Forexample, in some embodiments, the first network is a mesh network, whilethe second network is a star network. A mesh network allows severalnetwork nodes (i.e., several computing device connected by the network)to route signals to several other nodes, and thereby allows networknodes to connect to each other via one or more hops through othernetwork nodes. In a star topology, each network node is connected to acentral hub, so that all traffic that traverses the network passesthrough the central hub. Some embodiments use a particular type of starnetwork, called a focus point network, which has a network hub (i.e., afocus node) that processes (e.g., composites) all the data that itreceives from the other networks nodes before re-transmitting that datato the other network nodes.

Some embodiments provide a method that dynamically designates one of thenetwork nodes as a network hub (e.g., as a focus node) of the starnetwork (e.g., of the focus-point network), at the start of a networkcommunication session among the network nodes that is facilitated by themesh and star networks. In some embodiments, this method alsodynamically designates a new network hub when the previously designatednetwork hub leaves the communication session, which continues among theother network nodes. This method uses different techniques in differentembodiments to dynamically designate the network hub of the starnetwork. For instance, the method of some embodiments usescommunications transmitted along the mesh network to dynamicallyidentify the network hub at the start of the network communicationsession or after the departure of a previously designated network hub.

In some embodiments, a computing device designated as a network hub ofthe star network receives audio signals from computing devices ofparticipants in an audio chat session. The network hub generates acomposite signal for each participant using the received signals. Togenerate each of these signals, the network hub performs a number ofoperations including decoding, buffering, additional processing, mixing,encoding, etc. Some of these operations are especially costly, in thattheir performance consumes substantial computational resources (e.g.,CPU cycles, memory, etc.) of the focus point computing device.

In some embodiments, audio processing performed by the network hub canbe optimized in a manner that reduces the amount of computationalresources needed to process the received audio signals. Some embodimentsoptimize the audio processing by accounting for silent participants. Insome embodiments, a silent participant is either (i) a participant thatis not presently speaking or otherwise making noise or (ii) aparticipant whose audio is muted with respect to another participant.

The network hub of some embodiments improves its audio processingperformance by selectively bypassing some or all of the operations thatwould have been performed to generate mixed audio signals. In somesituations, the network hub sends an audio signal from a firstparticipant to a second participant without processing or mixing theaudio signal. In other situations, the network hub sends a single mixedaudio signal to multiple participants.

The preceding Summary is intended to serve as a brief introduction tosome embodiments of the invention. It is not meant to be an introductionor overview of all inventive subject matter disclosed in this document.The Detailed Description that follows and the Drawings that are referredto in the Detailed Description will further describe the embodimentsdescribed in the Summary as well as other embodiments. Accordingly, tounderstand all the embodiments described by this document, a full reviewof the Summary, Detailed Description and the Drawings is needed.

BRIEF DESCRIPTION OF THE DRAWINGS

The novel features of the invention are set forth in the appendedclaims. However, for purpose of explanation, several embodiments of theinvention are set forth in the following figures.

FIG. 1 illustrates an example of a multi-network approach to relayseveral different types of media content among several differentcomputing devices.

FIG. 2 illustrates a mesh network of some embodiments.

FIG. 3 illustrates a focus network of some embodiments.

FIG. 4 illustrates a focus point module of some embodiments.

FIG. 5 illustrates some embodiments that use two networks to relay gamedata and audio data between multiple computing devices.

FIG. 6 conceptually illustrates an example of a process that someembodiments use to conduct a multiplayer game and an audio chat amongmultiple computing devices.

FIG. 7 conceptually illustrates an example of a process that someembodiments use to set up a focus point network.

FIG. 8 conceptually illustrates an example of a process that someembodiments use to set up a focus point network.

FIGS. 9-11 illustrate a mesh network that is used in some embodiments toset up a focus network to conduct an audio chat.

FIG. 12 illustrates some embodiments that use two networks to relay gamedata and audio data between multiple computing devices.

FIG. 13 illustrates a mesh network that is used in some embodiments tocontinue an audio chat after a computing device drops out of the chat.

FIG. 14 illustrates some embodiments that use two networks to continueto relay game data and audio data between multiple computing devicesafter a computing device drops out of the networks.

FIG. 15 illustrates a computing device of some embodiments that isunable to establish a link with a focus point computing device.

FIG. 16 illustrates a mesh network that is used in some embodiments toset up a focus network to conduct an audio chat.

FIG. 17 illustrates a computing device of some embodiments that isunable to participate in an audio chat.

FIG. 18 illustrates a computing device of some embodiments that isunable to participate in an audio chat through one network participatingin the audio chat through another network.

FIGS. 19-21 illustrate a focus point module of some embodiments.

FIG. 22 conceptually illustrates an example of a process that someembodiments use to process audio signals.

FIG. 23 illustrates some embodiments that use two networks to relay gamedata and audio/video data between multiple computing devices.

FIG. 24 illustrates an example of the architecture of the softwareapplications of some embodiments.

FIG. 25 conceptually illustrates an example of a process that someembodiments use to conduct an audio/video chat.

FIG. 26 illustrates a focus network of some embodiments conducting anaudio chat.

FIG. 27 illustrates the operation of an exemplary focus point networkthrough which multiple computing devices exchange A/V data.

FIG. 28 illustrates an API architecture used in some embodiments.

FIG. 29 illustrates an example of how APIs may be used according to someembodiments.

FIG. 30 illustrates a computing device with which some embodiments ofthe invention are implemented.

FIG. 31 conceptually illustrates a computing device with which someembodiments of the invention are implemented.

DETAILED DESCRIPTION

In the following detailed description of the invention, numerousdetails, examples, and embodiments of the invention are set forth anddescribed. However, it will be clear and apparent to one skilled in theart that the invention is not limited to the embodiments set forth andthat the invention may be practiced without some of the specific detailsand examples discussed.

Some embodiments of the invention use several different types ofnetworks to relay several different types of media content among severaldifferent computing devices. FIG. 1 illustrates one example of such amulti-network approach. Specifically, it illustrates two differentnetworks 115 and 120 that relay media content of two different typesamong five different computing devices 125-145.

FIG. 1 illustrates this dual network approach in terms of three views:(1) a combined view 100 of the two networks 115 and 120 connecting thefive computing devices 125-145, (2) a spotlight view 105 of the firstnetwork 115 connecting these computing devices, and (3) a spotlight view110 of the second network 120 connecting these computing devices.

Computing devices 125-145 are devices that can perform computationaloperations, and that can exchange data with other computing devicesthrough networks to which they can connect. Examples of such computingdevices include desktop computers, mobile devices, etc. A desktopcomputer is generally a computer intended for use in one location. Amobile device broadly refers to, without limitation, a cellular phone, asmart phone, a personal digital assistant (“PDA”), a wireless emailsystem (e.g., a BlackBerry™ handheld device), a portable computer,portable electronic music device (e.g., an MP3 player), a portableelectronic game device (a PlayStation™ Portable) or any device that canbe easily moved around by a person.

In the example illustrated in FIG. 1, the computing devices 125-145 arein a communication session to exchange data with each other.Specifically, in FIG. 1, the computing devices 125-145 are exchangingmedia content of at least two different types through two differentnetworks 115 and 120.

The media content of some embodiments is data that a computing devicecan process in order to provide a presentation of the media content to auser of the device. Examples of types of such media content includeaudio data, video data, text data, picture data, game data, and/or othermedia data.

In the example illustrated in FIG. 1, the network 115 routes among thecomputing devices one of these media data types (e.g., game data), whilethe network 120 routes among the computing devices another one of thesemedia data types (e.g., audio and/or video data of game participants). Anetwork is a collection of devices (e.g., computers, routers, switches,etc.) that is connected by communication interconnects (e.g., wirelessconnections and/or wired interconnects). A network facilitatescommunications among other computing devices and allows these otherdevices to share resources.

A network is typically depicted as a collection of point-to-point linksbetween the computing devices connected by the network. The network is aphysical network when each point-to-point link of a network presents anactual wired or wireless direct connection between a pair of computingdevices. The network is a logical network when one or more of thepoint-to-point links between pairs of computing devices does notrepresent an actual direct connection between one or more pairs ofcomputing devices, but instead represents only logical connections thatindicate the passing of data between the pairs of computing devices. Inthe example illustrated in FIG. 1, the networks 115 and 120 can beeither physical networks or logical networks.

The links that are established in a physical or logical network might beephemeral links that exist during a single communication session. Inother words, each point-to-point communication link can be acommunication-session connection between two computing devices thatdisappears upon termination of the session.

Physical or logical networks are often characterized by their networkarchitectures. Different network architectures have different networktopologies that specify different arrangement of communication linksbetween the computing devices and different attributes for thesecommunication links. For instance, one communication link between twodevices can be a uni-directional link that specifies that data is onlyexchanged in one direction between the two devices (i.e., one deviceonly sends data while the other device only receives data), whileanother communication link between two devices can be a bi-directionallink that specifies that the two devices can send and receive data toeach other.

Through the arrangement and properties of their specified links,different network topologies provide different schemes for distributingdata among the computing devices in their networks. Specifically, atopology for a network specifies a scheme for each computing device inthe network for distributing to other computing devices in the networkits data (e.g., its media content data) and in some cases the data(e.g., the media content data) of one or more other computing device inthe network. For instance, different types of network topologies includemesh networks, star networks, bus networks, ring networks, treenetworks, etc., and each of these provides a different network topologythat specifies a different scheme for each device to distribute its owndata and in some cases the data of other devices to the other devices intheir networks.

In the example illustrated in FIG. 1, the network 115 is a mesh network,while the network 120 is a star network. A mesh network specifies is atype of network topology that allows several nodes in the network (e.g.,computing device connected by the network) to route their own data andthe data of other nodes to several other nodes. With mesh networks,computing devices can connect to each other via one or more hops throughother computing devices on the network (i.e., computing devicesconnected by the network can serve to relay data between other computingdevices connected by the network).

In a star network, the network topology specifies one node as a centralhub of the network and specifies a link between this central hub andeach other network node. Through these links, all data that traversesthe network passes through the central hub, in contrast to a meshnetwork. The central hub often routes the data that it receives from onenode to another node and it is the only node in the network that canpass the data of one node to another node. The central hub can also sendits own data to other nodes. It may also act as a signal booster orrepeater.

In FIG. 1, the spotlight view 105 provides an illustration of the meshnetwork 105 that allows the computing devices 125-145 to exchange afirst type of media content. In this example, the mesh network 115includes nine links that interconnect the five computing devices125-145. Each of these links is illustrated as a curved line. Througheach link, a computing device can send media content to the computingdevice at the other end of the link, or to a computing device thatdirectly connects, or indirectly connects through other links, to thecomputing device at the other end of the link. For example, computingdevice 130 can exchange media content with computing device 145 throughthe link between these two devices. Also, despite no link existingbetween computing devices 130 and 140, the media content from computingdevice 130 can reach computing device 140 through the link that connectsdevices 130 and 145 and the link that connects devices 145 and 140.

The spotlight view 110 of FIG. 1 provides an illustration of the starnetwork 120 that allows the computing devices 125-145 to exchange asecond type of media content. In this example, the star network 110 hasfour links (each represented by a hollow line) that interconnect each ofthe devices 125, 130, 140 and 145 with the device 135, which serves asthe hub of the network. As the hub, the computing device 135 can receivemedia content of the second type from the other computing devices, andit can distribute the received media content to other computing devices.The computing devices 125, 130, 140 and 145 are not allowed to beconnected to any other computing device other than computing device 130in such a star network.

Several more detailed embodiments are provided below by reference tomesh and star networks. However, irrespective of the examples providedabove and below, one of ordinary skill will realize that otherembodiments might use other combination of networks to distributedifferent types of media content. For instance, other embodiments mightuse other pairs of network topologies (e.g., mesh and ring networks) todistribute different types of media content. As mentioned above,different network topologies provide different schemes for theircomputing devices to route their own data as well as the data of otherdevices amongst the devices. For instance, while a star network onlyallows one computing device to route the data of other computingdevices, and a mesh network allows more than one computing device toroute the data of more than one other computing devices to more than oneother computing devices, a ring network allows each computing device tosend the content of other computing devices to at most one othercomputing device. A ring network also only allows each computing deviceto receive the content of other computing devices through at most oneother computing device.

In several embodiments described below, the mesh and star networks arecreated to allow multiple players to play a game. In these embodiments,the mesh network is used to allow the exchange of game data between theplayers, while the star network is used to relay audio and/or video datafrom the participants of the games. One of ordinary skill will realizethat instead of using the dual network approach of some embodiments toexchange game and audio/video data, other embodiments might use such anapproach to exchange other types of media content.

Before describing the dual network approach for exchanging game andrelated audio/video data in Section II, Section I below describes theuse of a mesh network to exchange game data, and the use of a particularstar network (called a focus point network) to exchange audio data.Finally, Section III describes conducting an audio/video conferenceusing the mesh and focus point networks of some embodiments.

I. Mesh Network and Focus Point Network

As described above, some embodiments simultaneously connect severalcomputing devices using two or more different network topologies. Insome embodiments, the computing devices use a mesh network to exchangegame data while also using a star network to exchange audio data. Somesuch embodiments use a specific type of star network referred to as afocus point network. A focus point network, as will be described infurther detail below, enables all of the computing devices to obtaindata captured by other computing devices, through the computing deviceat the center of the star (the focus point device), which may performadditional processing on the data that originated from one non-focusdevice before re-transmitting that data to one or more of the non-focusdevices.

A. Mesh Network

A mesh network, as described above, is a network topology in whichseveral of the computing devices have links established with multipleother computing devices. In a mesh network, each computing device isable to send data to and receive data from each of the other nodes,either directly or through one or more of the other computing devices inthe network. That is, a first computing device that connects through adirect link to a second computing device in the mesh network may only beable to connect to a third computing device through one or more othercomputing devices in the network. The setup and operation of such meshnetworks of some embodiments are described in U.S. patent applicationSer. No. 12/832,003, entitled “Apparatus and Method for Inviting Usersto Online Sessions,” filed concurrently with the present applicationmand now issued as U.S. Pat. No. 8,412,833. This U.S. patent applicationSer. No. 12/832,003, entitled “Apparatus and Method for Inviting Usersto Online Sessions,” is incorporated herein by reference.

FIG. 2 illustrates such a mesh network 205 of some embodiments. FIG. 2illustrates a mesh network in terms of three views: (1) a view 210 ofthe mesh network 205, (2) a first exploded view 215 of three computingdevices 230, 235, and 255 and the network links between them, and (3) asecond exploded view 220 of two computing devices 265 and 270 and thenetwork link between them.

As shown in the view 210, the mesh network 205 has numerous links(depicted as straight lines) that route game data between twelvecomputing devices 225-280. As described above by reference to FIG. 1,each computing device in the mesh network can relay game data to anothercomputing device in the mesh network whether or not the two computingdevices are directly connected to each other.

For example, as shown in the view 210, the computing device 225 connectsdirectly to devices 230, 245, and 250 in the mesh network. However, inorder for the device 225 to send game data to the device 255, the datamust take a path through at least one of the other devices. As shown inthe view 210, one of these paths is along the link 290 from the device225 to the device 250 and then along the link 295 from the device 250 tothe device 255. The device 225 could also transmit game data to thedevice 255 through the device 230, or through a combination of devices(e.g., the device 245 and the device 270). Some embodiments willgenerally transmit data on a path that uses the least number of links,while some embodiments transmit data on a path with the least timedelay. Other embodiments use other metrics, or take other approaches(e.g., more random approaches) to send game data through the mesh.

The computing devices connected by the links in a mesh network (e.g.,the links 290 and 295) may be in different relationships and ofdifferent configurations in different embodiments. Exploded views 215and 220 illustrate examples of such different relationships andconfigurations of computing devices connected by links in the meshnetwork 205, while exploded view 221 illustrates an example of arelationship that cannot exist in the mesh network 200 in someembodiments of the invention.

Specifically, the views 220 and 221 illustrate two possible types ofrelationships between two computing devices that have a direct networklink. The exploded view 220 illustrates a peer-to-peer relationshipbetween the two computing devices 265 and 270 connected by a link 223.As shown, each of the computing devices 265 and 270 acts as a server forthe other computing device by making resources available to the othercomputing device. Conversely, each of the two computing devices is aclient to the other, using the other's resources. This mutualserver-client relationship is known as a peer-to-peer relationship. Insome embodiments, the links in a mesh network are all such peer-to-peerlinks.

The exploded view 221 illustrates a server-client relationship thatcannot exist between two computing devices that are connected by themesh network in some embodiments. Under the server-client approach, afirst computing device (i.e., the server) takes a request for a specificresource from a second computing device (i.e., the client) and providesthe requested resource to the second computing device. The secondcomputing device, however, could not handle requests from the firstcomputing device nor could it make its resources available to the firstcomputing device. As mentioned above, the mesh network 205 of someembodiments does not include server-client links as the computingdevices may need to be on equal standing with each other. Accordingly,FIG. 2 pictorially illustrates that the link 223 cannot be establishedin terms of a server/client link shown in exploded view 221.

Although server/client links cannot be used in some embodiments, thepeer-to-peer link between two computing devices might have a differentconfiguration than the link configuration illustrated in exploded view220. For instance, these link configurations may involve one or moreintermediaries (e.g., different types of routers, etc.). Exploded view215 illustrates two such peer-to-peer link configurations.

The exploded view 215 illustrates that three links 231-233 between threecomputing devices 230, 235, and 255 are formed by two routers 216 and217 and a network 218. The network 218 is a network to which multiplerouters are connected in order to pass data to each other. Network 218can be a local area network, a wide area network, a network of networks(such as the Internet), or any combination of such networks.

The two routers 216 and 217 are different types of routers, andhighlight the fact that different routers may be present between thecomputing devices of the mesh network 205. The router 217 is a NetworkAddress Translation (NAT) router, which enables multiple computingdevices to share a public IP address for sending and receiving data. Oneexample of a NAT router is a wired or wireless router, such as thatcommonly used for home or office networks. One or more computing devicesof a mesh network may be located behind a particular NAT router. Forinstance, devices 235 and 255 are located behind the NAT router 217.That is, these two devices connect to external networks and devicesthrough the NAT router 217.

Different types of NAT routers may be used in different embodiments. Forexample, some NAT routers only route outgoing data that is sent from acomputing device behind the router to an external computing device. SuchNAT routers do not route incoming data that is sent from an externalcomputing device to a computing device behind the router. A NAT routerof some type routes incoming data only if outgoing data has previouslybeen sent to the external computing device that is sending the incomingdata. A NAT router of another type routes incoming data from anyexternal computing device as long as a computing device behind therouter has ever sent out outgoing data through the router. Some NATrouters also route data internally between computing devices (e.g., thecomputing devices 235 and 255) behind the router. As such, there is awide variety of NAT router behaviors that account for so many differenttypes of NAT routers.

In some cases, the computing devices may not be tied to a specific NATrouter and can connect to external networks through any such localrouter that gives the device permission. The network router 216 is anexample of such a local router. This network router 216 routes data fromone computing device to another computing device (e.g., based on an IPaddress specified in the data) and thereby enables the computing devicesto establish a link between each other. In general, network routers donot impose any restrictions on the computing devices whose data theyroute, and will transmit any data they receive.

The routers 216 and 217 are communicatively coupled to the network 218.The NAT router 217 provides a connection to the network 218 for thedevices 235 and 255, while the network router 216 provides a connectionto the network 218 for the computing device 230. Accordingly, thecomputing device 230 exchanges data with either the computing device 255or the computing device 235 through the router 216, the network 218 andthe NAT router 217.

When the NAT router 217 receives such data, it routes the data to thecomputing device 235 or 255. By doing so, the NAT router enables theestablishment of a link between the devices 230 and 235/255. However, insome cases, the NAT router is unable to establish multiple connectionlinks with the devices connected through the network 218. For example,the NAT router 217 may be a type of NAT router that prevents a computingdevice behind it from establishing an additional connection link after acertain number of connection links are established for that computingdevice. If computing device 235 had reached a limit imposed by the NATrouter 217, no more links can be established between computing device230 and 255.

Having described a first type of network that connects multiplecomputing devices, another type of network that connects the multiplecomputing devices will now be described in subsection B below.

B. Focus Point Network

As described above, a focus point network is a specific type of starnetwork. In some embodiments, a focus point network is utilized totransmit audio data. In a focus point network of these embodiments, acomputing device serving as the focus point receives audio data from theother computing devices in the network, processes the received audiodata and its own audio data generated by the computing device, anddistributes the processed data to the other computing devices. That is,a first computing device designated as a focus point receives audio datafrom a second computing device and a third computing device, processesthe received audio data and the first computing device's own audio data,and distributes the processed data to the second and third computingdevices.

1. Focus Point Architecture

FIG. 3 illustrates a focus point network 305 that is used in someembodiments to exchange audio data among four computing devices 310-325(of four participants A, B, C, and D) that are being used to play agame. In this example, it is assumed that the game data is being relayedamong the computing devices along a mesh network, such as the onedescribed above by reference to FIG. 2.

As shown in FIG. 3, the focus point network 305 includes threecommunication links 360-370 for connecting the four computing devices310-325, in order to supply audio signals 330-340 to a focus pointcomputing device, and to transmit mixed audio signals 345-355 from thefocus point computing device. In this example, the computing device 310is the focus point computing device of the focus point network 305. Thecomputing device 310 receives the audio signals 330-340 from thecomputing devices 315-325, mixes the signals, and distributes the mixedaudio signals 345-355 to the computing devices 315-325.

The computing devices 315-325 are non-focus computing devices of thefocus point network 325. These computing devices send their audiosignals to the focus computing device 310 and receive the mixed audiosignals from the focus computing device 310. In some embodiments, theaudio signals 330-340 are audio signals converted from the voices of theparticipants using the computing devices. The mixed audio signals345-355 are participants' audio signals mixed by the computing device310. This mixing operation by a focus computing device will be describedfurther below.

In order to start an audio conference, some embodiments require a focuspoint network to be set up between the computing devices of theparticipants. U.S. Patent Application Publication No. 2006/0245378entitled, “Multi-Participant Conference Setup”, filed Apr. 28, 2005,hereinafter “'378 Application” describes how some embodiments set up amulti-participant audio chat through a focus-point network, such as theone illustrated in FIG. 3. The '378 application is incorporated hereinby reference.

The operation of the focus point network 305 will now be described. Whenthe audio chat is set up during a game session, the non-focus point thecomputing devices 315-325 send their audio signals 330-340 to the focuspoint computing device 310. As the central distributor of audio signals,the focus computing device 310 then receives the audio signals. With thereceived audio signals 330-340 and the audio signal of the participant Agenerated by the focus point computer 310, the focus computing device310 generates the mixed audio signals 345-355. The focus computingdevice 310 compresses and transmits the mixed audio signals 345-355 toeach of the non-focus computing devices 315, 320, and 325, respectively.

As shown in FIG. 3, the focus point computing device 310 of someembodiments removes a particular non-focus participant's audio signalfrom the mixed audio signal that the focus point computing device 310transmits to the particular non-focus participant. In such embodiments,the focus point computing device 310 removes each participant's ownaudio signal from its corresponding mixed audio signal in order toeliminate echo when the mixed audio is played on the participantcomputer's loudspeakers. Specifically, FIG. 3 shows that (1) forparticipant B, the mixed audio signal 345 does not have participant B'sown audio signal 340, (2) for participant C, the mixed audio signal 350does not have participant C's own audio signal 330, and (3) forparticipant D, the mixed audio signal 355 does not have participant D'sown audio signal 335.

Having described a focus point network used to transmit audio signalsbetween the computing devices in the network, how a focus pointcomputing device of the network processes the audio signals will now bedescribed.

2. Audio Processing

The audio processing in the computing devices in a focus point networkis performed by audio processing applications that execute on eachcomputing device. Each audio processing application in some embodimentsincludes two modules, a focus point module and a non-focus point module,that enable each application to allow its corresponding computing deviceto perform both focus and non-focus point operations. In someembodiments, the audio processing application is an application thatruns on top of an operating system of its corresponding computingdevice.

During a multi-participant chat, the audio processing application usesthe focus point module when the application serves as the focus point ofthe chat, and uses the non-focus point module when not serving as thefocus point. The focus point module performs focus pointaudio-processing operations when the audio processing application is thefocus point of a multi-participant audio chat. On the other hand, thenon-focus point module performs non-focus point audio-processingoperations when the application is not the focus point of the chat. Insome embodiments, the focus and non-focus point modules share certaincomputing resources (e.g., decoders, encoders, etc.).

For some embodiments of the invention, FIG. 4 illustrates an audio codec400 of the focus-point module of the audio processing application ofsome embodiments. This audio codec is used by the focus point computingdevice 310 to process the audio signals that it captures and receives.The focus audio codec 400 generates mixed audio signals for transmittingto the non-focus computing devices 315-320, and performs audiopresentation for the participant A who is using the focus pointcomputing device 310 during the audio chat.

FIG. 4 illustrates that the audio codec 400 includes decoders 410,intermediate buffers 420, audio mixers 430, encoders 435, audioprocessing unit 440, and a local capture module 415. Each decoder 410receives an audio signal 405 from a computing device of a participantthrough a link of the focus point network 305, decodes the signal, andsends the decoded signal to one of the intermediate buffers 420. Eachintermediate buffer 420 stores the decoded audio signal until it isready to send the signal to the additional audio processing unit 440 andthe corresponding audio mixers 430 for other participants.

The local capture module 415 captures audio received from theparticipant A through a microphone 450. Participant A uses the focuspoint computing device to participate in the chat session. The capturemodule 415 converts the audio received through the microphone into anaudio signal. The local intermediate buffer 425 stores the convertedaudio signal until it is ready to send the signal to the additionalaudio processing unit 440 and the corresponding audio mixers 430 forother participants.

The additional audio processing unit 440 performs certain additionalprocessing of the audio signal and sends the result to the correspondingaudio mixers 430 in some embodiments. The '378 application describessome examples of such additional audio processing. One example iscalculation of signal strength indicia corresponding to the strength ofeach received signal.

Each audio mixer 430 receives decoded signals and the additional audioprocessing results and generates mixed audio signals for one of theparticipants. In some embodiments, the mixed audio signal for eachparticular participant includes all participants' audio signals exceptthe particular participant's audio signal. Eliminating a particularparticipant's audio signal from the mixed signal sent to the particularparticipant eliminates echo when the mixed audio is played on theparticipant computer's speaker or speakers.

Each audio mixer 430 mixes the audio signals by generating a weightedsum of these signals. In some embodiments, the weights are dynamicallydetermined based on the calculated signal strength indicia to achievecertain objectives. An example of such objectives include theelimination of weaker signal, which are typically attributable to noise.Further details of the audio signal mixing process are described in the'378 application. The audio mixer 430 then sends the mixed signal to thecorresponding encoder 435 or to the local speaker or speakers 445 to beplayed for the participant using the focus point computer.

Each encoder 435 receives a mixed signal from the corresponding audiomixer 430, encodes the signal, and sends the encoded signal to thecorresponding computing device of the non-focus participant.

The operation of audio codec 400 during a multi-participant audio chatwill now be described. During its audio mixing operation, two or moredecoders 410 receive two or more audio signals 405 containing digitalaudio samples from two or more non-focus point modules of the non-focuscomputing devices of the participants in the chat. The decoders 410decode and store the decoded audio signals in two or more intermediatebuffers 420. In some embodiments, the decoder 420 that receives eachnon-focus computer's audio signal uses a decoding algorithm that isappropriate for the audio codec used by the non-focus computer. Thisdecoder is specified during the process that sets up the audio chat insome embodiments.

The focus audio codec 400 also captures audio from the participant thatis using the focus point computing device, through the microphone 450and audio capture module 415. The focus audio codec stores the capturedaudio signal from the focus-point participant A in the local immediatebuffer 425. Next, the additional audio processing unit 440 performsadditional audio processing for each set of audio samples stored in theintermediate buffers and sends its output to audio mixers 430. Asdescribed above, this processing may include calculation of signalstrength indicia corresponding to the strength of each received signal.

The audio codec 400 then utilizes the audio mixers 430 to mix thebuffered audio signals based on the output of the additional audioprocessing unit in some embodiments. Each of the audio mixers 430generates mixed audio signals for one of the participants. In someembodiments, the mixed audio signal for each particular participantincludes all participants' audio signals except the particularparticipant's audio signal. The audio mixers 430 of some embodimentsthen mix the audio signals by generating a weighted sum of these signalsas described above.

Next, the encoders 435 encode the mixed audio signals and send them totheir corresponding non-focus computing devices. Each particular encoderis specified, corresponding to a particular non-focus computing device,when the particular non-focus computing device begins to send its audiosignal to the focus computing device. The mixed audio signal for thefocus point computer is sent unencoded to the local loud speaker 445 insome embodiments.

Having described a mesh network utilized to transmit game data, and afocus network utilized to transmit audio data between the computingdevices of the network, the following Section II will now describe indetail how these two networks can be utilized to conduct a voice chatamong multiple participants while they are playing a multiplayer game.

II. Dual Networks for Game and Chat Data

As described above, some embodiments use two (or more) networks totransmit multiple types of data between multiple game participants.Examples of such games can include a multiplayer car racing game such asReal Racing®, a multiplayer strategy game such as Robocalypse®, etc.Some embodiments provide a mesh network for transmitting game databetween the devices and a separate focus network for transmitting audiodata for audio chat among the players.

FIG. 5 illustrates one example of game session that is facilitatedthrough such a dual network approach. In this example, a first network505 is a mesh network for routing game data and a second network 510 isa focus network for routing audio data. In some embodiments, the meshnetwork is first set up, and then the focus network is set up once oneof the participants initiates a chat. To set up the focus network, someembodiments designate a focus point device, and in case this deviceleaves the network (e.g., when its user shuts off the device or leavesthe game), some of these embodiments dynamically designate a new focuspoint with minimal interruption to the chat among the players.

FIG. 5 illustrates the game session in two stages 515 and 520. The firststage 515 shows five players A, B, C, D and E (i) playing a gametogether through the mesh network 505 and their computing devices525-545, and (ii) chatting through the focus point network 510 with thecomputing device 525 serving as the focus point computing device. Thesecond stage 520 shows four players B, C, D, and E continuing their gameafter player A departs from the game. The second stage 520 further showsthat after player A's departure, the computing device 530 (of player B)is dynamically identified and designated as the focus point device, inorder to allow the audio chat among the players to continue through thisdevice and the focus point network.

As shown in the first stage 515, the five players A-E are playing theirgame together using their computing devices (e.g. media player, smartphone, personal computer, etc.) through the mesh network 505 (i.e., thecomputing devices are exchanging game data through the mesh network505). Each thin curved line depicts a link between two computing devicesin the mesh network 505. Each hollow straight line depicts a linkbetween two computing devices in the focus network 510. In someembodiments, these links are established in similar manner as the linksdescribed above in Section I.A. by reference to FIG. 2.

In order to play a game together, the game data 550 of each computingdevice must reach each of the other computing devices of theparticipants in the game. Without the game data for a first player, thefirst player's representation in the game (e.g., a car in an auto racinggame) will not be properly rendered on a second player's computingdevice. Different games will transmit different data between theparticipants. For instance, an auto racing game will transmit the speed,track position, direction, fuel level, etc. of a player's car as gamedata. Other types of multiplayer games will transmit different game dataabout the players' representations in the game.

As described above, a mesh network provides a reliable way of exchangingdata (e.g., the game data) among multiple computing devices in thenetwork even though some computing devices are not directly connected bya link. As shown in the first stage 505, the computing devices 535 and545 of players C and E which are not directly connected to each other inthe mesh network 505 can exchange game data between them through themesh network 505 (through any one of the computing devices 525, 530, or540).

As shown in the first stage 515, the five players are also in a chatsession through the focus point network 510 using their computingdevices (i.e., the computing devices are exchanging audio data throughthe focus point network 510). Since computing device 525 of player A isinitially designated as the focus point of the focus network 510, thecomputing device 525 is connected to each of the other computing devices530-545 through the focus network 510. Each of the computing devices530-545 is connected only to the focus computing device 525 (in thefocus network). The audio data from non-focus computing devices 530-545are received and processed by the focus point computing device 525, in asimilar manner as described above in Section I.B. by reference to FIG.3. The focus point computing device 525 distributes mixed audio signalsto each of the non-focus computing devices 530-545 through the focuspoint network 510.

The second stage 520 of FIG. 5 illustrates how the game and the chat cancontinue when the focus point device disconnects from both the meshnetwork 505 and the focus network 510. As shown in the second stage 520,the computing device 525 is disconnected from both the mesh network 505and the focus network 510. A computing device can be disconnected from anetwork in a number of different ways. For instance, a user may poweroff the computing device or a router that the computing device islocated behind may fail for some reason and thereby break all the linksthat connected the focus computing device to other computing devices inthe network.

In some embodiments, the computing device disconnects from the focusnetwork 510 but remains connected through the mesh network 505. Forexample, the player using the focus point computing device might opt outof the chat session but continue to play the game via the mesh network505. When the player that uses the focus point device decided to opt outof the audio chat during the game, some embodiments continue using thefocus point computing device to perform the focus point operations,while other embodiments select another one of the computing devices asthe focus point device. Hence, some embodiments dynamically identify anew focus point computing device during a game session, even when theprevious focus point computing device has not dropped out of the game.

When the computing device 525 drops out of the game in the exampleillustrated in FIG. 5, each of the computing devices remaining in themesh network 505 is directly connected to the other remaining computingdevices in the mesh network 505, except for the computing devices 535and 545. However, as shown in the second stage 520, all the remainingplayers can continue playing the game without player A because theircomputing devices 530-545 can still exchange their game data amongthemselves through the mesh network 505.

The second stage 520 also shows that after the focus point computingdevice 525 drops out, the computing device 530 of player B is designatedas a new focus point of the focus point network 510. The processes fordesignating a computing device as the focus point at the start or in themiddle of an audio chat will be further described below. Once thecomputing device 530 is designated as the new focus point, the voicedata from non-focus computing devices 535-545 are received, mixed anddistributed by the new focus point computing device 530, as shown in thesecond stage 520.

Having introduced a game session among multiple players facilitatedthrough a mesh network and a focus point network, several more detailedexamples of such game sessions will now be described in the followingsub-sections of Section II. Subsection A describes how to set up amulti-player game and audio chat through a mesh network and a focuspoint network. Section B then describes more details of setting up thefocus point network. Next, subsection D describes how a new focus pointcomputing device is designated when the initial focus point computingdevice drops out of the network. Subsection E then follows with adescription of a scenario where a player cannot participate in the audiochat through the focus point network. Next, subsection E describesseveral embodiments that allow a player who cannot participate in theaudio chat through the focus point network to participate in the audiochat through the mesh network. Subsection F then describes severalembodiments that optimize the audio processing that is performed at thefocus point computing device. Subsection G then describes severalembodiments that relay video data through the focus point network.Finally, subsection H describes software modules that execute on thecomputing devices and that perform the operations of the mesh andfocus-point networks.

A. Setting Up a Game

FIG. 6 conceptually illustrates a process 600 performed by a computingdevice of a first player to set up a game with an audio chat capability.This process is performed by one or more software applications that areexecuting on this computing device. The process 600 first sets up a meshnetwork to exchange game data and later sets up a focus network toexchange audio data with other computing devices of the other playersduring the game. In some embodiments, the process 600 is performedsimultaneously (or nearly simultaneously) by each of the devices joiningthe multiplayer game.

In some embodiments, the process 600 starts when the player directs hiscomputing device to start a multiplayer game with other players usingtheir computing devices. The player can direct his computing device byentering inputs, such as clicking a mouse button or tapping atouchscreen to select a UI item, and/or pressing keys on a keyboard,etc.

In some cases, the player joins a game that is already in progress, orjoins a game at the start of the game in response to an invitation ofanother. However, in the exemplary process 600 illustrated in FIG. 6, itis assumed that the player is the one who initiates the game.Accordingly, in this example, the process 600 initially accesses (at605) a matchmaking server to receive a list of players for themulti-player game. In some embodiments, the list contains a number ofplayers whose criteria for playing the game match with the criteria ofthe first player using the computing device. For example, the players inthe list might be interested in the same game with other liveparticipants (e.g., as opposed to playing against a computer-controlledcharacter). In other embodiments, the list contains players that thefirst player specifically invited through the matchmaking server to playthe game. In some embodiments, the list also contains information abouteach player's computing device that enables the first player's device toreach the other players' computing devices. Such information mightinclude a network address (e.g., an IP address) of the other player'scomputing device.

Once the list is received, the process builds (at 610) a mesh networkconnecting the computing devices of the players in the list byattempting to establish a link with each of the other computing devicesof the other players in the list. At the same time, similar processesrunning on the other devices also attempt to establish links betweentheir respective devices and the other devices.

In some cases, the process succeeds to establish links with only some ofthe computing devices in the list. The process records, in a primaryconnection table, those computing devices with which the processsuccessfully establishes links. To the entry of each computing devicerecorded in the primary table, the process also adds link informationrelated to the link that is established with the computing device. Suchlink information may include the bandwidth, delay, and quality of thelink. The process then sends this primary connection table back to thematchmaking server in some embodiments. In these embodiments, similarprocesses running on the other devices also sends their respectiveprimary connection tables to the match making server. Once the servercollects primary connection tables from all the computing devices in theplayers list, the process receives from the server primary connectiontables of the other computing devices.

From the received primary connection tables, the process is then able tofigure out how to communicate with (i.e., how to exchange data with)those computing devices with which the process failed to establishlinks. For example, the process has failed to establish a link with asecond computing device, but the process now sees, from the primaryconnection table of a third computing device, that the third computingdevice has established a link with the second computing device. If theprocess has succeeded to establish a link with the third computingprocess, the process can exchange data with the second computing devicevia the third computing device. In other words, the process can send itsdata through the link it established with the third computing device andthen the third computing device can relay this data through the link itestablished with the second computing device.

By going through the received primary connection tables, the process mayfind many such indirect paths to reach the second computing device. Insome cases, a path may include just one computing device (e.g., thethird computing device) to relay data sent by the process to the secondcomputing device. In some other cases, a path may include more than onecomputing device to relay data sent by the process to the secondcomputing device. It follows that there can be many such paths that theprocess can send its data over to the second computing device. Theprocess records these paths in an entry for the second computing devicein a secondary connection table. Also, the process ranks the paths basedon metric scores of each path.

A metric score for each path is computed based on the link informationincluded in the primary connection tables. For example, the metric scorefor the path that connects the computing device of the first player andthe second computing device via the third computing device is computedbased on the link information of the link connecting the computingdevice of the first player and the third computing device and the linkinformation of the link connecting the third computing device and thesecond computing device. The former link information is included in theprimary connection table of the computing device of the first player.The latter link information is included in the primary connection tableof the third computing device. In some embodiments, the metric score maybe sum of the delay associated with the two links. In some otherembodiments, bandwidth and quality of the link may be factored in whenthe process calculates the metric score. The process may also limit thenumber of paths the process adds to an entry. For example, the processmay add only the top three paths with the best three metric scores.

For each computing device to which the process failed to establish alink, the process places an entry in the secondary connection table andadds these indirect paths to the entry. In some embodiments, thesecondary table for each computing device may be prepared by thematchmaking server and sent to each server. In these embodiments, theprocess receives the secondary table for the computing device of thefirst player from the matchmaking server after sending its primaryconnection table to the matchmaking server.

There might be some cases when a computing device fails to establish alink with any of the other computing devices. Also, there might be somecases when a few computing devices are able to establish links with eachother but fail to establish links with any other computing devices. Insuch cases, those computing devices may not participate in the gamebecause game data cannot be exchanged between these computing devicesand the rest of the computing devices. For the purpose of the followingdiscussion, it is assumed that all the computing devices in the list areeither directly or indirectly connected to each other.

Once the mesh network connecting all computing devices of the players inthe list is built, the process joins (at 615) the player to the gamethat the players have agreed to play. That is, the process startsgenerating game data for the first player's representation in the game.The process then sends (at 620) this game data to each of the othercomputing devices through the mesh network. At 620, the process alsostarts to receive game data from the other computing devices through themesh network.

While the game is being played among the computing devices (i.e., whilethe game data is exchanged among the computing devices through the meshnetwork), the process determines (at 625) whether to elect to join anaudio chat session with other computing devices of other players who areplaying the game. In some embodiments, this determination is based onthe input from the player of the computing device executing the process600. Such inputs might include, for example, the player's selection ofan option to initiate a chat session or to elect to join a chat sessioninitiated by one or more of the other players in the game. Thisselection may involve clicking a mouse button or tapping a touchscreento select a UI item, selecting an option through keyboard input, etc.

Some embodiments initiate a chat by exchanging beacons among thecomputing devices in the mesh network for the game. In some embodiments,each beacon is a piece of data that indicates to another device thesender's desire to establish a link with the receiver. The beacon ofsome embodiments provides at least identification information about thesender. The use of such beacons will be described in detail by referenceto FIG. 8 below.

When the process 600 determines (at 625) that the player has notspecified that the process should join or initiate an audio chat sessionwith other computing devices, the process determines (at 635) whetherthe game has ended. In some cases, a game ends by mutual agreement ofthe players and corresponding input to the computing devices. In someother situations, a game ends for the computing device when the playerturns off the computing device or when the links to other computingdevices are broken due to a network failure (e.g., a failure of a routerthrough which the computing device connects to the other devices in thenetwork). When the process determines (at 635) that the game has notended, the process loops through operations 620 and 625 in order tocontinue exchanging game data with other computing devices and tore-examine the audio-chat determination.

When the process elects to join or initiate an audio chat session at625, the process proceeds to 630 to select an initial focus pointcomputing device from among the various computing devices that haveelected to participate in the chat session. This selection of an initialfocus point computing device is described in further detail below byreference to FIG. 8.

Once the initial focus point computing device is selected, the processdetermines (at 640) whether the first player's computing device is ableto send audio data to the focus point computing device (i.e., whetherthe computing device has a direct link through which to send audio datato the focus point computing device if the selected focus point is notthe computing device of the player). If the computing device of theplayer is selected as the focus point computing device, the computingdevice of the player is deemed able to send audio data to itself.

When the process determines (at 640) that the computing device cannotsend audio data to the focus point computing device, the processtransitions to 641 to continue exchanging game data with the othercomputing devices through the mesh network, until either the game endsor the focus point computing devices drops out. The process determines(at 642) whether the game has ended (i.e., because the players mutuallyagreed to end the game, the player using the computing device performingthe process chose to end participation in the game, or the computingdevice's connection to the other devices has failed). If the gamesession ends at 642, the process ends.

Otherwise, the process determines (at 643) whether the focus pointcomputing device has dropped out of the audio chat session (i.e.,because its user has quit the game, powered off the device, or otherwisedisconnected from the focus network). In some embodiments, the initialfocus point computing device drops out of the audio chat but remainsconnected through the mesh network. For example, the player using thefocus point computing device might opt out of the chat session butcontinue to play the game via the established mesh network. When theprocess determines that the focus point has disconnected, the processtransitions to 697, described below. Otherwise, the process returns to641 to continue exchanging game data until either the game ends or thefocus point disconnects.

When only two players remain in the game, the process transitions to698, where it continues exchanging game data with the last remainingplayer until the end of the game. Between two computing devices, thefocus network is no longer necessary to conduct an audio chat becausethere is no need for a central distributor of audio signals. The twoplayers can continue the chat by sending audio signals to each otherthrough the mesh network in some embodiments. However, when the processdetermines (at 697) that three or more players still remain in the game,it transitions to 630 to perform a new focus point determination.

When the process determines (at 640) that it can send audio data to thefocus point, the process determines (at 645) whether the player'scomputing device is the focus point computing device. When the computingdevice is not the focus point computing device, the process proceeds to675 which will be described below.

When the computing device is designated as the focus point computingdevice, the process collects (at 650) audio signals from the non-focuscomputing devices through the focus network. The process then (at 655)generates and transmits mixed audio data to each non-focus pointcomputing device through the focus network. The operation of receiving,mixing and transmitting audio data is described above in detail byreference to FIGS. 3-4.

The process also plays (at 660) the mixed audio data that it generatedwith the local speaker or speakers of its computing device. The processcontinues to exchange (at 665) game data to the other computing devicesthrough the mesh network. The process then determines (at 670) whetherthe game has ended. When the game has not ended, the process returns to650 to continue to collect audio data from non-focus computing devices.

When the process determines (at 645) that its computing device is notthe focus point computing device, the process sends (at 675) thecomputing device's audio data to the focus point computing device. Theprocess then receives (at 680) mixed audio data from the focus pointcomputing device. The process then plays (at 685) the mixed audio dataat the first player's computing device with a local speaker or speakers.The process continues to send (at 690) game data to each of the othercomputing devices through the mesh network. The process then determines(at 695) whether the game has ended.

When it determines (at 695) that the game has not yet ended, the processdetermines (at 696) whether the focus point computing device has droppedout of the audio chat session (i.e., because its user has quit the game,powered off the device, or otherwise disconnected from the focusnetwork). In some embodiments, the initial focus point computing devicedrops out of the audio chat but remains connected through the meshnetwork. For example, the player using the focus point computing devicemight opt out of the chat session but continue to play the game via theestablished mesh network.

When the process determines (at 696) that the focus point computingdevice has not dropped out of the audio chat, the process loops through675-695 to continue in its current state. Otherwise, the processdetermines (at 697) whether there are less than three computing devicesremaining in the chat. When there are three or more computing devicesremaining in the chat, the process returns to 630, where, as mentionedabove, it identifies a new focus point computing device with the otherremaining computing devices. However, when there are less than threenon-focus computing devices that remain in the chat, the processproceeds to 698 to continue the game and audio chat through the meshnetwork until the game ends.

Having described a process that some players of a game perform tosimultaneously play the game and participate in an audio chat sessionwith other players, more details regarding setting up and conducting anaudio chat through a focus network will now be described in Section Bbelow.

B. Setting Up Focus Point Network

1. Single Audio Chat

FIGS. 7-8 conceptually illustrate a process of some embodiments that isused by several computing devices to identify one of the computingdevices as a focus point device for exchanging participant audio dataduring a game session. In some embodiments, this process performs thefocus-point determination operation 630 of FIG. 6. This process isperformed as two processes, a first process 700 of FIG. 7 that isperformed by a computing device of a first player that initiates theaudio chat session, and a second process 800 of FIG. 8 that is performedby each computing device to process beacons that are sent by othercomputing devices during the focus-point determination operation.

The two processes 700 and 800 will be described below by reference toFIGS. 9-12, which illustrate one example of identifying a focus-pointcomputing device in a game session that is conducted over a mesh network900. In the example illustrated in FIGS. 9-12, the mesh network 900involves six players A-F that are playing a game together using theircomputing devices 910-930. As shown in FIG. 9, game data 935 istransmitted among the computing devices 910-930 across mesh-networklinks, which are depicted as thin curved lines connecting the computingdevices. In this example, two of the computing devices 905 and 910 oftwo of the players A and B are directly connected to all of the othercomputing devices in the mesh network 900, while the rest of the othercomputing devices 915-930 of the players C-F are not directly connectedto all other computing device in the mesh network 900. However, asdescribed above, the computing devices 915-930 are still able toexchange game data with those computing devices to which they are notdirectly connected, through the mesh network 900.

As mentioned above, FIG. 7 conceptually illustrates the process 700performed by a computing device of a first player to set up an audiochat session with computing devices of other players. In this example,the players have already started to play a multiplayer game through amesh network using their computing devices. The process 700 providesmore details of the operation 630 performed by the process 600 (whichwas described above by reference to FIG. 6) when the focus pointdetermination is made. The process 700 is performed by one or moresoftware applications that are executing on the computing device of thefirst player. In some embodiments, the process 700 starts when the firstplayer directs his computing device to initiate an audio session withother computing devices participating in the game.

As shown in FIG. 7, the process 700 initially sends (at 705) a beacon toeach computing device that the first player's computing device candirectly reach through the mesh network. This beacon is an indication tothe other computing devices that a player wishes to initiate an audiochat session. A beacon in some embodiments is the sender's invitation tothe receiver to attempt to establish a link with the sender. A beacon insome embodiments includes data generated by the computing device thatsends the beacon. In some embodiments, this data is stored in thestorage of the computing device (e.g., volatile storage such as RAM ornon-volatile storage such as a hard disk or a solid-state drive) beforebeing sent to another computing device or when received from anothercomputing device. In some embodiments, the data within a beacon includesdata relating to the focus point capabilities of the device that issending the beacon. Examples of such focus point capability data thatare provided in some embodiments are described further below.

For the mesh example illustrated in FIGS. 9-12, FIG. 10 illustrates thestage where one player initiates the focus point determination bysending a beacon to each of the other computing devices in the game. Inthis example, the computing device 910 of player B sends out its beaconto each of the other computing devices in the mesh network 900, as thedevice 910 has a direct connection link to each other device in the meshnetwork. As shown in FIG. 10, the beacon is sent out through the samemesh network links (depicted as thin curved lines) that are used toexchange game data between the computing devices. FIG. 10 also depictsthick curves lines, which represents secondary link connection attemptsthat the beacon-receiving computing devices make in some embodiments.Such secondary link connection attempts will be further described belowby reference to FIG. 8.

Once the process 700 sends (at 605) a beacon to all computing devicesthat have a direct mesh-network link to the first player's computingdevice (e.g., to the device 910), the process processes (at 710) thebeacons received from the other computing devices in the mesh network inresponse to the beacons sent at 705. The processing of these beaconsallows the computing device of the first player to identify, with theother computing devices, one of the computing devices as the focus pointcomputing device for the chat session.

In some embodiments, the first player's device processes receivedbeacons in the same manner as every other device processes such beacons.Accordingly, the first player's processing of the received beacons willbe described by reference to FIG. 8, which describes a process 800performed by any computing device in order to process beacons that arereceived to set up an audio chat during a game.

The process 800 starts in some embodiments when one of the computingdevices receives a beacon related to the set up of an audio chat duringa game. As shown in FIG. 8, the process 800 initially selects (at 805) abeacon from another computing device received through the mesh network.In some cases, this beacon is received from a computing device thatinitiated the audio chat. In other cases, the beacon is received fromanother computing device that received a beacon from the initiatingcomputing device or from another computing device. That is, the beaconreceived by a computing device is not necessarily a chat-initiatingbeacon. Also, when a computing device selects (at 805) a beacon, thecomputing device might still be receiving additional beacons from othercomputing devices. In other words, a computing device starts its process800 in some embodiments before it has received all beacons from allcomputing devices.

Once the process 800 selects a beacon that it has previously received,the process attempts (at 810) to establish a link with the sender of thebeacon. In some embodiments, this link is distinct and separate from thelinks that make up the mesh network. FIG. 10 illustrates examples ofsuch secondary link attempts in the focus-point determination examplepresented in FIGS. 9-12. As mentioned above, FIG. 10 pictoriallyillustrates the sending out an initial round of beacons by a firstplayer's computing device 910 to five other computing devices 905 and915-930.

When each of the computing devices 905 and 915-930 receives the beaconfrom the computing device 910, it attempts to establish a secondary linkwith the computing device 910. In FIG. 10, each thick line depicts anattempt by each of the computing devices 905 and 915-930 to establish asecondary link with the computing device 910, in addition to any linkalready connecting the two computing devices. The secondary link is totransmit audio data once a focus point network is established. If one ofthe two computing devices connected by this secondary link becomes afocus point computing device of the focus point network, the link willbecome a part of the focus network. In some embodiments, these links areestablished in a similar manner as the links in the mesh network 205described above by reference to FIG. 2.

Even though FIG. 10 illustrates an example of attempted secondary-linkconnection in response to beacons that are sent out by the computingdevice 910 that initiates the audio chat session, such attemptedconnections can also be in response to beacons that are sent by theprocesses 800 of the other computing devices once the focus-pointdetermination operation 630 has been initiated.

Also, in the embodiments described above and below, the process 800attempts (at 810) to establish a secondary link with the sender of theselected beacon. The attempt to establish a secondary link at 810 willeither be successful or not successful. Accordingly, after its attemptat 810, the process 800 updates a record that it maintains to indicatewhether its attempt (at 810) was successful or not. In some embodiments,this record includes a connectivity score that relates to the number ofcomputing devices with which the device that executes process 800 canhave a secondary link. In some cases, the connectivity score is thenumber of secondary links (separate and distinct from the links thatmake up the mesh network) that the computing device can establish withthe other computing devices. In such embodiments, the process updatesthe score by incrementing by one if the attempt to establish thesecondary link was successful. Other embodiments aggregate theconnectivity score differently (e.g., by multiplying the number ofsecondary connections with another value, etc.).

The manner of generating the connectivity score is not as important asthe fact that each particular computing device's process 810 aggregates(e.g., sums) the results of its successful attempts to establishsecondary links with computing devices that send it beacons during thefocus-point determination operation. Such an aggregate score specifiesthe measure of the particular device's computing device as the focuspoint computer. This is because each computing device in a mesh networksends its beacon to each of the other computing devices during thefocus-point determination, and because each computing device attempts toestablish a secondary link with each computing device that sends it abeacon.

The record that is updated at 815 also contains capability informationrelating to the focus point capabilities of the computer device. Thecapability information in some other embodiments includes the devicetype of the computing device, the NAT type of the router the computingdevice is behind, and the quality of the links. These all relate to howwell the computing device can handle the data it would receive as afocus point computing device from non-computing devices.

A device type indicates the kind of computing device (e.g. media player,smart phone, personal computer, etc). The device type may also includeinformation such as the speed of the computing device's CPU, how muchmemory the computing device has, etc. Thus, the device type relates tothe processing capacity of the computing device.

The NAT type indicates the type of NAT router the computing device isbehind. As described above in Section I, a number of connections acomputing device can make may depend on the type of the NAT router thatthe computing device is behind.

The quality of the links in some embodiments indicates how good eachlink is that the computing device establishes with another computer(e.g., the bandwidth that each link the computing devices establisheshas, bit error rate of each link, etc). A bit error rate in some casesis calculated by dividing the number of received binary bits that hadbeen altered due to noise and interference inherent to a link by thetotal number of bits transmitted through the link during a timeinterval. Such capability information is stored in a storage of thecomputing device in some embodiments (e.g., volatile storage such as RAMor non-volatile storage such as a hard disk or a solid-state drive).

In some embodiments, the connectivity score that the process 800 updatesat 815 is a metric score that is computed based on (1) the number ofsuccessful secondary link connections, and (2) one or more scoresrelated to one or more pieces of data that quantify the connectivitycapability information of the device.

After updating its connectivity records at 815, the process determines(at 820) whether the computing device has previously sent its beacon tothe sender. This operation is performed to prevent the computing devicefrom sending another invitation to the sender if the sender has alreadyattempted to establish a secondary link with the computing device. Inorder to find out whether a beacon was sent to the sender, the processkeeps a list of computing devices and flags that indicate whether thecomputing device of the first player has sent a beacon to each of thecomputing devices. The list may be stored in the storage of thecomputing device.

When the process determines (at 820) that the computing device has notpreviously sent its beacon to the sender, the process sends (at 825) itsbeacon to the sender to invite the sender to attempt to establish asecondary link between the sender and the computing device of the firstplayer. From 825, the process transitions to 830. The process alsotransitions from 820 to 830 when it determines (at 820) that it haspreviously sent a beacon to the sender of the beacon it previouslyselected at 805.

At 830, the process determines whether the process has processed allbeacons that it needs to send to other computing devices and all beaconsit has received from the other computing devices in the mesh network.This operation is performed by the process because it is necessary tosend all beacons and to process each received beacon in order tocorrectly assess the computing device's capability as a focus pointcomputing device. For example, in those embodiments where the processkeeps and updates the connectivity score of the computing device, thehighest possible connectivity score of the computing device can beobtained only after it processes all beacons that it has received. Insome embodiments, the process determines that it no longer has to waitto receive a beacon from another device when it receives theconnectivity score of the other device, as further described below.

When the process determines (at 830) that it has processed all beaconsand knows the capability information of the computing devices of thefirst player, the process then proceeds to 835 which will be describedbelow. Otherwise, the process determines (at 845) whether there is acomputing device to which the process has not sent a beacon. When theprocess determines (at 845) that there is such a computing device in themesh network, the process returns to 825 to send a beacon to thatcomputing device.

Otherwise, the process determines (at 845) whether there are anyadditional received beacons that it has not yet processed. If so, theprocess returns to 805 to select another unprocessed beacon forprocessing and to repeat operations 810-830. When the process determines(at 845) that it does not have any unprocessed received beacons at thistime, it returns to 830, to determine whether it has processed allbeacons.

When the process determines (at 830) that it has processed the sendingof all beacons and processed all received beacons, process 800 thensends (at 835) the record containing the connectivity score and theconnectivity capability information of the computing device on which theprocess executes to all other computing devices in the mesh network. Theprocess also receives (at 835) records from the other computing devices.At this point, the process is able to determine which computing devicein the mesh network is most capable as a focus point computing device byanalyzing and comparing the capability information of all the computingdevices in the network. As such, the process proceeds to 840 todesignate one of the computing devices in the mesh network as a focuspoint computing device. In some embodiments, the process 800 isperformed simultaneously (or nearly simultaneously) by each of thedevices in the mesh network. In these embodiments, each device in themesh network would designate the same computing device as a focus pointcomputing device since each device has the capability information of theother computing devices.

In some embodiments, a computing device with the highest connectivityscore is designated as a focus point computing device. However, theconnectivity score of a computing device in some embodiments is adjustedbased on other capability information. For example, the connectivityscore will be reduced by a certain number if the computing device's CPUcannot handle all of the links effectively without affecting theperformance of the game application running for the computing device.

In some cases, there may be multiple computing devices with the samehighest connectivity score. In such cases, each computing device in someembodiments has a tie-breaking solution to designate a focus pointcomputing device among these computing devises. An example of such atie-breaking solution is to select a computing device of a player who isplaced ahead of the other players in the list of compatible playersreceived from the matchmaking server in the operation 605 of the process600 described by reference to FIG. 6.

FIGS. 11-12 illustrate an example of the connection scores and thefocus-point designation that results from such scores for thefocus-point determination example presented in FIGS. 9-12. FIG. 11illustrates the computing devices 905-930 after each of these computingdevices has attempted to establish a secondary link with each of theother computing devices with which the device has direct links. FIG. 11also shows thick straight lines and numbers placed by the thick lines.Each of the thick lines depicts a secondary link that each computingdevice in the mesh network 900 can establish with another computingdevice in the network. Again, these secondary links are separate anddistinct from the links that make up the mesh network 900 depicted asthin lines in FIG. 11.

The numbers placed at each end of a thick line are index numbers. Thesesindex numbers indicate how many such secondary links a computing deviceillustrated near the numbers has been able to establish (i.e., aconnectivity score of the computing device in some embodiments). Forinstance, the numbers A1-A5 shown near the computing device 905 ofplayer A indicate that the computing device 905 was able to establishlinks with each of the other five computing devices 910-930. Thus, theconnectivity score of the computing device 905 is a five. Likewise, theconnectivity score of the computing device 910 of player B is also afive. The computing devices 915-930 of players C-F each have aconnectivity score of three. No secondary link can be establishedbetween the computing devices 920 and 925 because at least one of thetwo computing devices was unable to establish a secondary link to theother computing device due to, for instance, the limitations imposed bya NAT router through which the computing device establishes links withthe other devices.

Once each computing device in the mesh network 900 has determined itshighest possible connectivity score, it sends its record containing theconnectivity score to each of the other computing devices in the meshnetwork 900. Each computing device is then able to designate a computingdevice that has the highest connectivity score among the computingdevices in the mesh network 900 as a focus point computing device. Asshown in FIG. 11, the computing devices 905 and 910 each have thehighest number. Because there are two computing devices with the highestconnectivity score, a tie-breaking solution of some embodiments isapplied as mentioned above, and the computing device 905 is designatedas a focus point computing device. The other computing devices 910-9430become non-focus computing devices. Once the focus point computingdevice is designated, the audio chat session can start.

FIG. 12 illustrates a focus point network 1200 that is established toconduct the audio chat session among the computing devices 905-930,which are exchanging game data along the mesh network 900. FIG. 12 alsoillustrates hollow lines and audio signals 1205 and 1210. Each of thehollow lines depicts a link that each non-focus point computing deviceestablishes with the focus point computing device 905. These links andthe computing devices connected by these links make up the focus pointnetwork 1200. The operation of the focus point network 1200 is similarto the operation of the focus point network 305 described above byreference to FIG. 3. As shown in FIG. 12, both game data and audio dataare simultaneously distributed between the computing devices 905-930through the two networks 900 and 1200.

2. Multiple Audio Chats

While the processes 600, 700, and 800 described so far are performed toset up a single chat session among all of the computing devices in themesh network, the processes can also be performed to set up multiplechat sessions among subsets of the computing devices or to set up asingle session among a subset of the computing devices in someembodiments. Several of such embodiments are now described below.

Such embodiments can be implemented by including more information in therecord of a computing device. In some embodiments, the record sent (at835) by the process 800 to each of the other computing devices in themesh network contains interests information related to the player'sinterests in joining the chat. In these embodiments, before designatinga focus point computing device based on records containing capabilityinformation, the process 800 also checks whether each of the computingdevices is interested in joining the initiated chat session. Only thosecomputing devices that are interested in joining the chat session willbe considered as a possible focus point computing device. If thecomputing device of the first player is not interested in joining thechat session, the process would not perform the designation operation.

Similarly, beacons exchanged by the computing devices may include theinterests information in some embodiments. The process 800 in theseembodiments then would be able to determine which of the computingdevices are interested in the chat session and designate a focus pointdevice among the interested computing devices.

Once a focus point computing device is designated, if the firstcomputing device is a non-focus point computing device, the process 600would send the first computing device's audio data to the focus pointcomputing device only if the first computing device is interested injoining the chat. If the first computing device is a focus pointcomputing device, the process would not send the mixed audio signal tothose computing devices that are not interested in joining the chat. Assuch, only the computing devices interested in the chat session willexchange audio signals between them. Therefore, only a subset of thecomputing devices in the mesh network can participate in the audio chatsession.

In other embodiments, records and beacons sent to or received from theother computing devices also have session identification information fora particular chat session so that a chat session can be identified bythe information. These interests information and session identificationinformation enable the computing devices to have multiple chat sessionsestablished and conducted at the same time. The computing devices caninitiate multiple chat sessions by sending out beacons with differentidentification information (e.g., “Red Team” and “Blue Team”). Onlythose computing devices which indicate interests in a particular chatsession (e.g. “Red Team”) would be able to join the chat session.Multiple chat sessions can be useful for such a game where players canteam up against one another and want their chat or conversation to bekept within the respective teams.

A chat session in some embodiments can be kept private within certainsubset of the computing devices in the mesh network by sending beaconsonly to those computing devices in the subset. In such embodiments, theother computing devices would not get the beacons for that audio chatsession. As such, the chat session can be conducted only through thecomputing devices in the subset without notifying the other computingdevices that such chat is being set up and to be conducted. Also, inthese embodiments, a public audio chat, which every player in the meshnetwork can participate in, can be created by sending beacons for thepublic audio chat to each computing device in the mesh network.

While multiple chat sessions can be conducted among computing devices ina mesh network, examples or embodiments in the rest of this applicationwill be described under the assumption that a single chat session is setup and conducted.

Having described how the initial focus point computing device 905 can bedesignated and how an audio chat can be facilitated through the focusnetwork 900, subsection C will now describe the designation of a newfocus point and continuation of the audio chat when the focus pointcomputing device 905 drops out of the focus point network.

C. Dynamic Focus Point Designation

As described above, some embodiments can continue an audio chat sessionconducted by multiple computing devices of multiple participants througha focus point network even after a computing device that has been actingas the focus point computing device drops out of the focus network. Inthese embodiments, one of the other computing devices is designated as anew focus point computing device and the chat can continue through thefocus point network among the computing devices that have not droppedout. An example of designating a new focus point and continuing the chatsession will now be described below by reference to FIGS. 13-14.

FIG. 13 illustrates a mesh network 1300 after the computing device 905,which previously was acting as the focus point computing device of thefocus point network 1200, disconnects from both the mesh network 900 andthe focus point network 1200. The mesh network 1300 is the mesh network900 without the computing device 905 and the links that connected thecomputing device 905 to the other computing devices in the network 900.FIG. 13 also illustrates the same computing devices 905-930 of playersA-F described above by reference to FIG. 12. The computing device 905 isdepicted as a dotted box to signify that it has dropped out of thenetworks. The links between the computing device 905 and the othercomputing devices 910-930 have disappeared as the computing device 905dropped out of the networks and thus these links are not shown in FIG.13.

In some cases, as shown, the focus point computing device drops out ofboth networks. A computing device may drop out of both networks if itsuser (i.e., player A) has powered off the device or chosen to leave thegame, or if the NAT router which the device is behind has failed forsome reason, thereby breaking all of the links that connect thecomputing device to other computing devices. In other cases, a focuspoint computing device may disconnect only from the focus point networkwhile remaining in the mesh network because, for example, the player atthe focus point computing device opts out of the chat session whilecontinuing to participate in the game. In either situation, theremaining computing devices 910-930 are connected by the links of themesh network 1300, depicted as thin lines, and continue to exchange thegame data (not shown for simplicity).

FIG. 13 also illustrates index numbers placed near each computingdevice. The index numbers indicate the connectivity score of a computingdevice according to some embodiments. The shown connectivity scores, asdescribed above by reference to FIG. 11, indicate the number ofconnections each remaining device is able to establish with the otherremaining devices. The connectivity score for device 910 of player B isfour, as device 910 is able to connect with each of the other remainingdevices. Each of the other four computing devices 915-930 of the otherfour players C-F has a connectivity score of two.

When the computing device 905 disconnects from the mesh and focus pointnetworks 900 and 1200, the computing devices 910-930 detect thedisconnection in a number of different ways. In some embodiments, thecomputing devices 910-930 detect this loss of the focus point device byrecognizing that the links through which audio signals are exchangedbetween themselves and the focus point computing device 905 havedisappeared. Similarly, the computing devices 910-930 can detect thedisconnection in some embodiments by recognizing the disappearance ofthe direct links though which the game data were exchanged betweenthemselves and the computing device 905.

With the focus point network 900 gone, the audio chat is temporarilydisabled. However, the computing devices 910-930 quickly determine whichof the remaining computing devices is most capable as a new focus pointcomputing device by analyzing and comparing the capability informationof all the computing devices in the network. In some embodiments, thecapability information is contained in the records the computing deviceshad exchanged in order to set up the original focus point network. Inother embodiments, each computing device updates its record after thefocus point computing device 905 disconnects, by exchanging beaconsthrough the mesh network 1300 and attempting to establish secondarylinks. Each computing device in such embodiments then exchanges itsrecord with each of the other computing devices remaining in the meshnetwork 1300. The detection of the disconnection of the initial focuspoint computing device 905 and designation of the new focus pointcomputing device 910 takes a short period of time (in some embodiments,usually less than a half second). In some embodiments, the new focuspoint network is set up quickly enough that the users do not even noticean effect on the audio chat.

In some embodiments, a computing device with the highest connectivityscore is designated as a focus point computing device. As shown, thecomputing device 910 of player B has the highest connectivity score andwould be designated as a new focus pointing computing device in theseembodiments. Once the new focus computing device is designated, theaudio chat can resume among the computing devices 910-930.

FIG. 14 illustrates the operation of the new focus point computingdevice 910 in a focus point network 1400. FIG. 14 illustrates the samemesh network 1300 and the same computing devices 910-930 of players B-Fdescribed above by reference to FIG. 13. FIG. 14 also shows additionallinks depicted as hollow lines. Each of these links connects one of thenon-focus point computing devices 915-930 to the focus point computingdevice 910, making up the new focus point network 1400. Both game dataand audio data are simultaneously exchanged between the computingdevices 910-930 through the two networks 1300 and 1400. The operation ofthe focus point network 1400 is similar to the operation of the focuspoint network 305 as described above by reference to FIG. 3.

As described above, some embodiments exchange beacons and update recordsamong computing devices in a mesh network when a focus point computingdevice needs to be designated in order to create a focus point network,whether an initial focus point network at the initiation of a chatsession or a new focus point network when a focus point has dropped outof the network. However, some embodiments may exchange beacons andupdated records among the computing devices throughout the chat session.For example, exchange of beacons and updated records may take placeperiodically at regular intervals. In some such embodiments, eachcomputing device assesses its focus point capabilities periodically andinforms other computing devices of its latest capability information atthe regular intervals.

In other embodiments, a computing device may update its record wheneverits focus point capabilities change. Such changes may include a drop inthe quality of the links established with other computing devices. Insuch a situation, the computing device with modified capabilities mightsend its record or a beacon containing the updated capabilityinformation to the other computing devices so that the other computingdevices will have the most up to date focus point capabilities for thecomputing device. In some embodiments, this triggers a round of beaconexchange in order that all of the devices update their focus pointcapabilities. In some embodiments, when a computing device receives manybeacons or records from other computing devices in a short period oftime, the computing device may wait for a period of time before it sendsout its beacon or record in response. By waiting, the computing devicemay reduce the number of beacons or records that are sent out by othercomputing devices in response to receiving its beacon or record.

Having described how the exchange of game data and related audio chatdata can continue through new mesh and focus point networks after aprevious focus point computing device drops out of one or both networks,subsection D will now describe a situation in which one of the computingdevices is unable to join an audio chat because it fails to establish alink to transmit audio data to a designated focus point computingdevice.

D. Unable to Send Audio Data Through Focus Network

As described above, some embodiments of the invention utilize mesh andfocus point networks to simultaneously transmit game data and audio dataamong multiple computing devices participating in both a game and anaudio chat session. In certain cases, a computing device is unable toestablish a link with the focus point device to transmit audio data andreceive processed audio data. In some embodiments, the computing devicein such cases will be unable to join the focus point network andtherefore unable to participate in the chat session. The computingdevice will still be able to participate in the game (through the meshnetwork) and, in case the focus point drops out, the designation of anew focus point. An example of a network in which a computing device isunable to participate in an audio chat will now be described below byreference to FIGS. 15-17.

FIG. 15 illustrates a first stage in the setting up of a focus pointnetwork through which to conduct an audio chat among computing devices1505-1525 of five players A-E. This stage in setting up a focus pointnetwork is similar to the stage described above by reference to FIG. 10.Computing devices 1505-1525 of players A-E are exchanging game data (notshown for simplicity) through the mesh network 1500, and the computingdevice 1505 has sent its beacon (beacon A) to each of the othercomputing devices through the mesh network 1500.

FIG. 15 illustrates the mesh network links as thin lines connecting thecomputing devices and attempts to establish secondary links depicted asthick lines pointing to computing device 1505. As shown in FIG. 15, eachof the computing devices 1510-1525 receives beacon A from the computingdevice 1505 and attempts to establish a secondary link with thecomputing device 1505. Each computing device then updates its record toindicate with which other computing devices it successfully establishedsecondary links, as well as any modifications to its other capabilityinformation (e.g., device type, connection quality, etc.). In additionto being used to designate a focus point, in some embodiments aparticular device will use its record when designated as the focus pointto determine which of the other devices will be sending audio to theparticular device and will be expecting to receive audio from theparticular device.

As shown in FIG. 15, the computing device 1515 of player C has failed toestablish a secondary link with the computing device 1505. This could bedue to a number of different reasons. For instance, a NAT router thatthe device 1515 is located behind may impose limitations (e.g., amaximum number of links) that prevent the computing device 1515 fromestablishing a link with computing device 1505. In some embodiments,computing device 1515 updates its record to indicate that a link couldnot be established with computing device 1505. As described above withrespect to FIGS. 7 and 8, each computing device sends its beacon to eachof the other computing devices with which the device has direct linksand attempts to establish a secondary link with each of the othercomputing devices from which it receives a beacon.

FIG. 16 illustrates the computing devices 1505-1525 after each of thesecomputing devices has attempted to establish a secondary link with eachof the other computing devices with which the device has direct linksFIG. 16 also shows thick straight lines and numbers placed by the thicklines. Each of the thick lines depicts a secondary link that eachcomputing device in the mesh network can establish with anothercomputing device in the network. As noted above, these secondary linksare separate and distinct from the links that make up the mesh network1500.

The numbers placed at each end of a thick line are index numbers thatillustrate how many secondary links each computing device is able toestablish, as described above by reference to FIG. 11. The fourcomputing devices 1505, 1510, 1520, and 1525 each have a connectivityscore of three, while the device 1515 has a connectivity score of onlytwo. As described above by reference to FIG. 6, different embodimentswill use different tie-breaking solutions to designate one of the fourdevices 1505, 1510, 1520, and 1520 as the focus point computing devicefor the audio chat session. In this case, computing device 1505 isdesignated as the focus point computing device, and the devices 1510,1520, and 1520 are non-focus computing devices. The computing device1515 will not be able to join the focus point network as it is unable toestablish a link with the focus point. Once the focus point computingdevice is designated, the audio chat session can start, using the linksthat form the focus point network.

FIG. 17 illustrates a focus point network 1700 that connects computingdevices 1505, 1510, 1520, and 1525 (but not 1515) after the audio chatsession starts. FIG. 17 also illustrates the same mesh network 1500 thatconnects computing devices 1505-1520. FIG. 17 illustrates links of thefocus point network 1700 depicted as hollow straight lines and showsaudio data exchanged through these links. The operation of the focuspoint network 1700 is similar to the operation of the focus pointnetwork 305 described above by reference to FIG. 3.

As shown in FIG. 17, the computing device 1515 of player B is notparticipating in the audio chat through the focus network 1700 becauseof its inability to establish a secondary link with the focus computingdevice 1505. Because its record (and/or the record received fromcomputing device 1515) will indicate that there is no secondary linkestablished between computing devices 1505 and 1515, the focus pointwill not expect to receive audio data from the computing device 1515.

Having described an example of a computing device which cannotparticipate in an audio chat through a focus network, subsection E willnow describe an example in which the excluded computing device canparticipate in the audio chat by exchanging audio data with the focuspoint computing device through the mesh network that connects the twocomputing devices.

E. Relaying Audio Data Through Mesh Network

As described above, some embodiments of the invention utilize acombination of mesh and focus point networks to simultaneously transmitgame data and audio data among multiple computing devices participatingin a game and an audio chat session. In some embodiments, a computingdevice that is unable to join a focus point network for an audio chatcan nevertheless participate in the audio chat through the mesh networkthat connects the computing device to the focus point computing device.An example of such audio chat participation through the mesh networkwill now be described by reference to FIG. 18.

FIG. 18 illustrates the computing devices 1505-1525 connected in meshnetwork 1800 (which is the same as mesh network 1500 without a directlink between devices 1505 and 1515), and focus point network 1700(excepting device 1515, which is not part of focus point network 1700)as described above by reference to FIG. 17. In addition, FIG. 18illustrates the flow of audio data. As shown, unprocessed audio data1805 and 1835 is transmitted to the focus point computing device 1505and mixed audio data 1810 and 1840 is transmitted from the focus pointcomputing device. The audio data 1815 and the mixed audio data 1810 areexchanged between the focus computing device 1505 and the non-focuscomputing devices 1510, 1520, and 1525. The audio data 1835 and themixed audio data 1840 are exchanged between the computing device 1515and the focus computing device 1505.

After the computing device 1505 is designated as a focus point computingdevice of the focus network 1700, the non-focus computing devices 1510,1520, and 1525 exchange audio data with the focus point computing device1505 over the focus point network 1700. However, the computing device1515 is unable to send its audio signal to the focus point computingdevice 1505 through the focus point network 1700 because a secondarylink for audio data exchange between the two computing devices could notbe established.

As shown in FIG. 18, in some embodiments the computing device 1515instead uses the mesh network 1800 to participate in the audio chatsession. The computing device 1515 sends its audio signal 1835 to thefocus point computing device through one of the non-focus computingdevices, in this case through device 1520. The computing device 1515sends audio data 1835 to device 1520 via the link 1815, which is a linkin the mesh network that these two devices also use to exchange gamedata. The computing device 1520 then relays the audio signal 1835 to thefocus point computing device over the mesh network 1800 through link1820. The opposite path is used to send mixed audio data 1840 fromdevice 1505 to device 1515 through device 1520.

One of ordinary skill will recognize that different paths through themesh network could be used to send audio data to the focus pointcomputing device 1505 from the computing device 1515 that is not part ofthe focus point network. For instance, the audio data could be routedthrough computing device 1510 rather than computing device 1520. In themesh network 1500 illustrated in FIG. 17, some embodiments will use thedirect link in the mesh network between the focus point computing device1505 and the computing device 1515.

Likewise, the mixed audio signal customized for computing device 1515can take any path along the mesh network 1500 from the focus pointcomputing device 1505 to the computing device 1515. In some embodiments,the audio 1835 and the mixed audio 1840 will always be sent along thesame path, while other embodiments allow the two paths to be different(e.g., routing the audio 1835 through device 1520 and the mixed audiothrough device 1510).

Having described in the several subsections above the setup of a focusnetwork for exchanging audio data between computing devices, subsectionF will now describe optimization of audio processing operations at thefocus point in order to save the resources of the computing device.

F. Audio Processing Optimization

As described above in subsection I.B.2, the audio processing operationsin a focus point network of some embodiments are performed by focus andnon-focus modules that execute on each of the computing devices in thenetwork. During a multi-participant chat, a computing device uses itsfocus point module when the device serves as the focus point of the chatsession. In this situation, the focus point module performs focus pointaudio-processing operations.

As described above by reference to FIGS. 3-4, an audio codec of a focuspoint module of some embodiments receives audio signals from computingdevices of participants in an audio chat session. The audio codecgenerates a mixed signal for each participant using the receivedsignals. To generate each of these signals, the audio codec performs anumber of operations including decoding, buffering, additionalprocessing, mixing, encoding, etc., as described above. Some of theseoperations are especially costly, in that their performance consumessubstantial computational resources (e.g., CPU cycles, memory, etc.) ofthe focus point computing device.

In some embodiments, audio processing performed by the focus pointmodule can be optimized in a manner that reduces the amount ofcomputational resources needed to process the received audio signals.Some embodiments optimize the audio processing by accounting for silentparticipants. In some embodiments, a silent participant is either (i) aparticipant that is not presently speaking or otherwise making noise or(ii) a participant whose audio is muted with respect to anotherparticipant.

In some embodiments, an audio codec of a focus point module improves theperformance of the focus point module by selectively bypassing some orall of the operations that would have been performed to generate mixedaudio signals. In some situations, the codec sends an audio signal froma first participant to a second participant without processing or mixingthe audio signal. In other situations, the codec sends a single mixedaudio signal to multiple participants.

When generating a mixed signal customized for a particular participant,an audio codec of a focus point computing device considers three factorsin some embodiments: (1) whether to include the particular participant'sown audio in the mixed signal, (2) whether the particular participanthas muted any of the other participants' audio, and (3) whether aparticipant whose audio signal is to be included in the mixed signal isspeaking or not. Some embodiments do not include a particularparticipant's own audio signal in the mixed audio signal for theparticular participant. When a first participant has muted a secondparticipant's audio, the second participant's audio is not included bysome embodiments in the mixed audio signal for the first participant.When a particular participant's audio signal is silent, some embodimentsdo not include the particular participant's audio signal in any of themixed audio signals.

FIGS. 19-21 illustrate an example of an audio codec of a focus pointmodule that selectively bypasses some of the customized audio generationoperations by taking into account the above three factors whengenerating customized mixed signals for participants in an audio chatsession. As shown in FIGS. 19-21, the audio codec 1900 includes decoders1910, intermediate buffers 1920, audio mixers 1930, encoders 1935, anaudio processing unit 1940, and a local capture module 1915, thatoperate in the same manner as the corresponding features of the audiocodec described above in subsection B by reference to FIG. 4. Inaddition, FIGS. 19-21 illustrate audio signal assessor 1955, transmitbuffers 1960 and incoming audio signals 1905 from the participants A, B,C, and D. Participant A is using the focus point device on which thefocus point module executes, and participants B, C, and D are atnon-focus point devices. As compared to FIG. 4, FIGS. 19-21 illustratesome of the data lines that depict audio data flow as crossed out toindicate that no data or samples are passed along those paths in theparticular situations illustrated in these figures.

The audio signal assessor 1955 of some embodiments receives three ormore audio signals 1905 containing digital audio samples from the audiocapture module 1915 and two or more non-focus point modules of thenon-focus computing devices. The audio signal assessor 1955 thenassesses each received audio signal to determine whether the participantusing the non-focus computing device from which the audio signal isreceived is speaking or not.

The audio signal assessor 1955 in some embodiments can employ one ormore solutions to determine whether the particular participant wasspeaking at the moment when the incoming audio signal was captured. Forexample, the audio signal assessor 1955 may examine the size of theaudio data packets received from a participant's computing device. Whenthe participant is not speaking, the computing device of the participantwill send a stream of small audio data packets to the focus pointmodule. On the other hand, the computing device of a speakingparticipant will send a stream of larger audio data packets to the focuspoint module.

In some embodiments, the audio signal assessor 1955 also receivesmetadata that carries information from the participants' computingdevices. One example of such metadata is muting instructions. When afirst participant does not wish to receive audio of a secondparticipant, the first participant may specify (e.g., via user interfaceinteraction with his computing device) to have the second participant'saudio muted. In some embodiments, the first participant's computingdevice sends metadata along with the audio data packets that identifiesthat the first participant wishes to mute the second participant'saudio. The audio signal assessor uses this information to determinewhich incoming audio signals to exclude from particular mixed audiosignals. In the example described in this paragraph, the secondparticipant's incoming audio will be excluded from the mixed audio sentto the first participant.

After assessing the received audio signals and any metadata (i.e.,muting instructions) that were received with the signals, the audiosignal assessor 1955 of some embodiments determines, for eachparticipant, which audio signals should be in the mixed audio signalthat will be sent to the participant based on the three factorsdescribed above. As noted above, in some cases a participant will besent an incoming audio signal that is not mixed with any other signals.Some participants may receive a unique mixed audio signal, while in somecases two or more participants will receive the same mixed audio signal.In the latter case, the audio signal assessor 1955 specifies thatseparate mixed audio signals should not be generated for the multipledevices that are receiving the same mixed audio.

The audio signal assessor 1955 then sends the received signals todecoders 1910 and/or to transmit buffers 1910 directly based on itsdeterminations as to what audio should be sent to each of the non-focuscomputing devices. The audio signal assessor 1955 sends a receivedsignal to its corresponding decoder 1910 if it is necessary to decodethe signal and/or perform the rest of signal generating operations onthe signal. On the other hand, the audio signal assessor 1955 sends areceived signal directly to the corresponding transmit buffer 1960 ifthe signal does not have to be mixed with signals received from otherparticipants. The transmit buffers 1960 store encoded customized signalsreceived from their corresponding encoders 1935, from the audio signalassessor 1955, or from the local audio mixer 1930 until the signals areready to be sent to the participants.

The operation of the audio codec 1900 during specific situations in amulti-participant audio chat will now be described. FIG. 19 illustrateshow the audio codec 1900 in some embodiments operates when only oneparticipant is speaking among the multiple participants of a chat. Asshown in FIG. 19, out of the four participants A, B, C, and D in theaudio chat, non-focus participant B is the only participant speakingwhen the incoming audio is captured. The audio signals 1905 fromnon-focus participants C and D, and focus point participant A arereceived at the audio signal assessor 1955 as small data packets becausethese three participants are not speaking. On the other hand, the audiosignal 1905 from participant B is received as larger data packets. Insome embodiments, the signal assessor 1955 determines that onlyparticipant B is speaking by examining the sizes of the audio datapackets received from the participants.

Because participant B is the lone speaker in the chat session, the audiosignal 1905 received from participant B's computing device is the onlysignal that needs to be transmitted to the participants in someembodiments. Therefore, the audio signal from participant B is not mixedwith any of the other signals to generate customized mixed signals.Accordingly, the audio signal assessor 1955 sends participant B's audiosignal directly to a transmit buffer 1960 that stores the audio signalto send out to non-focus participants C and D. No audio signal need besent to participant B, because participant B does not need to receivehis own audio.

For the participant A using the focus point computing device, the audiosignal assessor 1955 sends participant B's audio signal to decoder B sothat the signal can be decoded. The decoded signal is then sent directlyto a transmit buffer 1960 that stores the signal to be sent to the localspeaker or speakers 1945. The local speaker or speakers 1945 thenproduce audio for participant A. Though the signal had to be decoded forthe participant A, the audio codec 1900 was still able to bypass some ofthe signal generating operations (i.e., buffering, additionalprocessing, and mixing) for participant A.

While the audio signal from participant B is shown as being sentdirectly to the transmit buffer for transmission to participants C and Dwithout being decoded or encoded, in some embodiments these operationsmust be performed even for an unmixed signal. In some cases, theencoding used by participant B's device cannot be decoded by participantC and/or D, which rely on the audio codec 1900 of the focus point moduleto decode and re-encode the audio. In such a situation, some embodimentswill send the audio signal 1905 to a corresponding decoder 1910 and thendirectly to one or more encoders 1935 for encoding specific to therecipient device.

When participants other than B are also speaking, the audio codec 1900may not be able to bypass all of the signal generating operations. FIG.20 illustrates the operation of the audio codec 1900 when more than one,but not all of the participants in the audio chat are speaking. As shownin FIG. 20, the non-focus participants B and C are speaking while thefocus point participant A and the non-focus participant D are notspeaking The audio signals 1905 from participants A and D are receivedat the audio signal assessor 1955 as small data packets because theseparticipants are not speaking On the other hand, the audio signals 1905from participants B and C are received as larger data packets. In someembodiments, the signal assessor 1955 determines that only participantsB and C are speaking by examining the sizes of the audio data packetsreceived from the participants.

In some embodiments, the audio codec 1900 does not perform thecustomized audio signal generating operations (i.e., decoding, mixing,encoding, etc.) on the audio signals from the non-speaking participantsA and D. Thus, the audio signal assessor 1955 does not send the audiosignals from participants A and D to their corresponding decoders.

The speaking participant B only needs to receive the audio ofparticipant C, while participant C only needs to receive the audio ofparticipant B. Accordingly, participant B's audio signal is sentdirectly from the signal assessor 1955 to the transmit buffer forparticipant C, while participant C's audio signal is sent directly fromthe signal assessor 1955 to the transmit buffer for participant B. Thus,in preparing the mixed audio signals for participants B and C, the audiocodec is able to bypass all of the signal generation operations.

Each of the non-speaking participants A and D needs to receive the audioof participants B and C. Because neither A nor D is speaking, neitherneeds to receive any additional audio signals (i.e., A does not need D'ssignal and D does not need A's signal). As such, the audio signalassessor 1955 determines that the same mixed audio signal can be sent toparticipants A and D. Thus, these signals are only sent into audio mixer1930 that corresponds to encoder D 1935 and not both this mixer and thelocal audio mixer. The output of this audio mixer is both (i) sentunencoded to the transmit buffer for the local speaker or speakers 1945and also (ii) sent to the mixer's corresponding encoder 1935, where themixed signal is encoded and sent to the transmit buffer 1960 foreventual transmission to participant D.

As noted above, when a participant specifies that they wish to notreceive one or more of the other participants' audio signals, theparticipant's device sends metadata to the focus point along with theiraudio signal indicating these muting instructions. FIG. 21 illustratesthe operation of the audio codec 1900 when some participants of the chatmute other participants' audio. As shown in FIG. 21, all four of theparticipants are speaking, but participants B and C have muted eachother while participant D has muted participant A. These mutinginstructions are received at the audio signal assessor 1955 along withthe audio packets from the four devices. The audio signal assessor 1955processes these mute instructions to determine which received audiosignals should be included in the various different mixed signals.

Based on the mute instructions, the audio signal assessor 1955determines that participant A needs to receive the audio of participantsB, C, and D, participant B needs to receive the audio of participants Aand D, participant C needs to receive the audio of participants A and D,and participant D needs to receive the audio of participants B and C.Thus, the audio codec 1900 generates a mixed audio signal with the audioof participants A and D (in FIG. 21 using the audio mixer and encodercorresponding to participant B) and stores this mixed audio signal in atransmit buffer to send to both participants B and C. The audio codec1900 also generates a mixed audio signal with the audio of participantsB and C and stores this in a transmit buffer to send to participant D.Lastly, as participant A (at the focus point device) has not muted anyof the other participants, the audio codec 1900 generates a mixed audiosignal with the audio of participants B, C, and D that is stored in atransmit buffer to be played by the local speaker or speakers 1945.Processing resources are saved in this situation by not generating aseparate mixed signal for participant C and by eliminating the mutedsignals from the mixes.

By selectively bypassing some or all of signal generating operationsthat are performed in generating a customized signal for a particularparticipant, the audio codec 1900 of some embodiments described abovesaves the focus computing device's computing resources. Because theamount of computing resources (e.g. CPU cycles or local memory) that thefocus point computing device spends to produce the mixed signals isproportional to the amount of audio data it has to process and generate,the selective bypassing can save significant computing resources in somesituations. These saved resources may be used for otherperformance-sensitive applications, such as the multiplayer gameapplication that is running on the focus point computing device.

FIG. 22 conceptually illustrates a process 2200 of some embodimentsperformed by a focus point computing device to optimize the audioprocessing of a focus point module. The focus point network in theseembodiments is used to conduct an audio chat among at least threecomputing devices of the participants of the chat. In some embodiments,the process 2200 is performed by an audio signal assessor of an audiocodec (e.g., audio codec 1955 in FIG. 19) of the focus point module. Insome embodiments, the process 2200 starts after the focus point networkis formed through the computing devices of the participants of the chat.In some embodiments, process 2200 runs at regular intervals (e.g., 25times per second, 10 times per second, etc.) in order to continuouslyoptimize the audio processing.

As shown in FIG. 22, the process begins by receiving (at 2205) audiostreams from the participants' computing devices. In some embodiments,the audio streams from non-focus participants are sent from thenon-focus modules of the non-focus computing devices. The processreceives the focus participant's audio stream directly from the focuscomputing device. As described above, each audio stream is a stream ofaudio data packets in some embodiments.

The process also receives (at 2205) audio metadata from theparticipant's computing devices. As described above, audio metadata mayinclude muting instructions in some embodiments. This metadata isgenerated by a first participant's computing device upon receiving thefirst participant's inputs. Such inputs might include, for example, thefirst participant's selection of participant(s) whose audio should bemuted. This selection may involve clicking a mouse button or tapping atouchscreen to select a UI item, selecting an option through keyboardinput, etc. With the muting indication from the first participant, theaudio signal assessor will specify that the identified participant(s)'audio stream is not to be included in the audio stream sent to the firstparticipant.

The process 2200 then determines (at 2210), for each non-focusparticipant, whether a single incoming audio stream can be routed to theparticipant without any processing. As described above, this will be thecase when a particular participant only needs to receive audio from oneother participant. This may occur when the particular participant hasmuted one or more other participants and/or one or more of the otherparticipants are not speaking. For instance, participant C in FIG. 19receives only the unprocessed audio stream of participant B becauseparticipant B is the only speaking participant at that time andparticipant C has not muted participant B.

When the process determines (at 2210) that there are one or morenon-focus participants that should receive an unprocessed audio stream,the process specifies (at 2215) the one identified raw stream to routeto each such non-focus participant. The process then determines (at2225) whether there are any remaining non-focus participants whose audiostreams have not yet been specified. When audio streams have beenspecified for all of the non-focus participants, the process proceeds tooperation 2250, described below.

When there are remaining non-focus participants, the process determines(at 2230), for each remaining non-focus participant, whether there areany other participant(s) who should receive the same processed audiostream. As described above, this will be the case when two or more ofthe participants should receive the same set of audio signals. Forinstance, when two participants have muted each other, theseparticipants will receive the same mixed audio signal (e.g.,participants B and C in FIG. 21). Similarly, if two participants are notspeaking while everyone else in the chat speaks, then those twoparticipants will receive the same mixed audio signal. Various othercombinations of muting instructions and silent participants can lead tomultiple participants receiving the same audio stream.

When the process determines (at 2230) that at least two non-focusparticipants should receive the same processed audio stream, the processspecifies (at 2235), for each group of participants sharing a mixedaudio signal, one processed audio stream to route to the group ofnon-focus participants. Based on this specification, the audio codecwill not separately generate a mixed audio stream for each of theparticipant in the group. The process then determines (at 2240) whetherthere are any remaining non-focus participants whose audio streams havenot yet been specified. When audio streams have been specified for allof the non-focus participants, the process proceeds to operation 2250,described below.

When the process determines (at 2240) that there is at least oneremaining non-focus participant whose audio stream has not beenspecified, the process then specifies (at 2245) a unique processed audiostream to route to each of the remaining non-focus participants. At thispoint, all of the streams for non-focus participants will have beenspecified.

The process 2200 then determines (at 2250) whether any of the streamsfor the non-focus participants can be used for the focus participant.That is, the process determines whether any of the mixed audio signalsspecified for the non-focus participants are the same combinations ofaudio as will be used for the focus participant. For instance, in FIG.20, the focus participant A and the non-focus participant D both receivea mixed audio signal of participants B and C.

When a stream is specified for a non-focus participant that can be usedfor the focus participant, the process specifies (at 2255) that thefocus participant should receive an unencoded version of the identifiedaudio stream. Because the mixed audio signal will be played on the focuscomputing device rather than transmitted over a network, it should notbe encoded. However, the mixing operations need not be duplicated, so asshown in FIG. 20, stream is sent from the audio mixer to both thetransmit buffer for the focus device and an encoder for the non-focusdevice.

When there is no stream already specified that can be used for the focusparticipant, a unique unencoded stream is specified (at 2260) for thefocus participant. In some cases, this may be the same unmixed singleaudio stream as one of the non-focus participants, except that it mustbe decoded first because it is played directly on the focus device. Forinstance, in FIG. 19, participants A, C, and D all receive onlyparticipant B's audio signal, but the stream for focus participant Amust be decoded before being sent to the transmit buffer. The focusparticipant may also receive a unique mixed signal that is not encoded.

Having described in detail above a focus point network that is used totransmit audio data, subsection G will now describe a focus pointnetwork of some embodiments that is used to transmit video data inaddition to audio data.

G. Video Data Through Dynamic Focus Point Network

As described above, some embodiments of invention use a focus pointnetwork to route audio data while a mesh network is routing game databetween multiple computing devices so that the players using thecomputing devices can participate in an audio chat session while playinga multiplayer game. When a focus point computer device leaves thenetwork (e.g., when its user shuts off the device or leaves the game),these embodiments dynamically designate a new focus point with minimalinterruption to the audio chat.

In some embodiments, the focus network transmits video data while themesh network is transmitting game data between the computing devices. Insome embodiments, this is in addition to the audio data, such that theplayers can participate in an audio/video (A/V) conference while playingthe multiplayer game using their computing devices. An example of suchan A/V conference will now be described below by reference to FIG. 23.

FIG. 23 illustrates an example of a game session that is facilitatedthrough two networks, a mesh network 2305 for routing game data and afocus network 2310 for routing A/V data. FIG. 23 illustrates the gamesession in two stages: a first stage 2315 with a computing device 2325serving as the focus point device and a second stage 2315 aftercomputing device 2325 has dropped out of the game and a new focus pointdevice is designated.

The first stage 2315 illustrates five players A-E at computing devices2325-2345 playing a game together through the mesh network 2305 andhaving an A/V conference with each other through the focus network 2310.In some embodiments, the mesh network 2305 is first set up, and thefocus network 2310 is set up when one of the participants initiates theA/V conference. As shown, at stage 2315, game data is being sent overlinks (illustrated as curved lines) of the mesh network.

A/V data (data that includes both audio and video signals) is sent overthe links (illustrated by hollow straight lines) of the focus pointnetwork from the non-focus computing devices to the focus pointcomputing device, which sends back (over the same links) composite A/Vdata. In some embodiments, the A/V data is audio and video data whichare voices and images of the players captured and converted into data bythe computing devices. Some examples of how the focus point computingdevice generates the composite A/V data are described in detail in the'378 application.

Having described using a focus network to transmit A/V data for an A/Vconference among multiple computing devices, subsection H will nowdescribe the software architecture of a computing device of someembodiments.

H. Examples of Software Applications

As described above, a computing device in some embodiments connects toboth a focus point network and a mesh network to allow its user toparticipate simultaneously in a multiplayer game and an audio chatduring the multiplayer game. In some cases, the computing device acts asthe focus point computing device, receiving audio data from non-focuspoint computing devices, processing the audio data, and distributing theprocessed audio data to non-focus computing devices. In other cases, thecomputing device is a non-focus computing device, sending its audio dataand receiving processed audio data from a focus point computing device.In either of these cases, the computing device also belongs to the meshnetwork through which it exchanges game data with the other computingdevices.

The computing device of some embodiments includes several modules toenable to perform its mesh and focus/non-focus operations. FIG. 24illustrates an example of some such modules for some embodiments of theinvention. Specifically, this figure illustrates the softwarearchitecture 2400 of a computing device of some embodiments. The modulesin this architecture allow the computing device to join a mesh networkto exchange game data in a multi-participant game and to join a focusnetwork to exchange audio data of the participants during the game. Thisarchitecture also supports the exchange of video data of theparticipants during the game.

As shown in FIG. 24, the architecture 2400 includes an operating system2405, a focus point network module 2410, a mesh network module 2430, amulti-player game framework 2407, a game application 2445 running on topof the framework 2407, and an A/V client 2450 that is part of the gameapplication. This figure also illustrates to show that the focus pointnetwork module 2410 includes four sub-modules: (1) focus point module2415 (2) non-focus point module 2420, (3) focus designation module 2417,and (4) focus network interface module 2425, and the mesh point networkmodule 2430 includes three sub-modules: (1) mesh network interfacemodule 2435, (2) mesh managing module 2437, and (3) data handling module2440. The functions of each module or application will be describedfirst and then several possible configurations in which theseapplications and modules can operate will be described further below.

In some embodiments, the game framework 2407 provides a development toolkit to develop game applications for single or multiplayer games. Thisframework also provides in some embodiments several APIs and/or otherinstruction sets for game applications (like game application 2445) touse to set up and conduct their games.

The game application 2445 is an application that the computing deviceuses to participate in a game session for a single player or multiplayergame. This application sets up a multiplayer game by inviting othercomputing devices in some embodiments. In another embodiments, theapplication can join a multiplayer game session that has already beengoing on among similar applications running on other computing devices.The game application 2445 in some embodiments accesses a matchmakingserver to receive a list of players to play the multiplayer game. Anexample of accessing a matchmaking server and receiving a list from theserver is described above by reference to FIG. 6.

During a multiplayer game session, the game application 2445 generatesgame data and sends the data to the game applications running on thecomputing devices of the other players, through a mesh network that iscreated and managed by the mesh network modules 2430, as furtherdescribed below. Through the mesh network, the game application 2445also receives game data of the other players. The game application 2445then processes the generated and received game data and rendersrepresentation of players (e.g., a racing car in a car racing game) inthe game on the computing device based on the processed data.

The game application 2445 in some embodiments can use its A/V client2450 to start or join a A/V conference (e.g., an audio chat session)during the multiplayer game session. In other words, the A/V client 2450allows the computing device to participate, during a game session, inA/V conference with other game participants. To participate in an A/Vconference during a game session, the computing device can initiate amulti-participant conference or can join a multi-participant conferencethat has been already set up by another computing devices.

During a multi-participant chat session, the A/V client can use thefocus point network module 2410 when the application 2450 is serving asthe focus point of the A/V client session, or the non-focus module 2420when it is not serving as the focus point. The focus point moduleperforms focus point audio/video processing operations when the A/Vclient application is the focus point for a multi-participant A/Vconference. For example, the focus point module 2415 (1) receives A/Vdata from non-focus modules of non-focus computing devices in the focusnetwork and (2) generates composite A/V data and distributes compositedata to non-focus computing devices. Several examples of suchaudio/video processing operations are described above in previoussubsections by reference to FIGS. 4, 19 and 22, and in the '378application.

On the other hand, the non-focus point module 2420 performs non-focuspoint audio/video processing operations when the application is not thefocus point of the A/V conference. For instance, the non-focus pointmodule 2420 sends A/V data to the focus module of the focus pointnetwork through the focus network interface module 2425. Severalexamples of such audio/video processing operations by a non-focuscomputing device are described in the '378 application.

The focus designation module 2417 is used in some embodiments to performsome of focus point designation operations. For example, this module2417 performs the focus-designation process (such as the process 800 ofFIG. 8) that handles the beacon exchange (i.e., receives and sendsbeacons) when the focus point is being designated. In some embodiments,this module 2417 also directs records used in focus point designationoperations to be sent by the computing device to another computingdevice. As described above by reference to FIG. 8, a record containscapability information relating to a computing device's capabilities asa focus point computing device. In some embodiments, these records areexchanged between the computing devices along the secondary linksestablished during the focus designation process. In these or otherembodiments, such records are or can be exchanged between the computingdevices along the communication links of the mesh network.

The focus network interface module 2425 performs several operations.First, the focus network interface module 2425 in some embodimentsmonitors and manages the links that connect the computing device withother computing devices in the focus point network. The focus networkinterface module 2425 receives data (e.g., A/V content, records, etc.)from the focus network modules 2410 of the other computing devices, androutes the received data to the focus network module 2410 of thecomputing device. This interface module 2425 also receives data (i.e.,A/V content, records, etc.) from the focus module 2415 (when the deviceis a focus device) of the computing device and routes this data to otherdestination computing devices through focus network links. Also, whenany of focus network links is terminated for some reason (e.g., a routerfailure), the focus network interface module 2425 detects thetermination and notifies the focus network module 2410 in someembodiments.

As shown in FIG. 24, the focus point network module 2410 in someembodiments is separate from the game applications so that it can beused by other non-game applications. In other embodiments, this module2410 may be a module within A/V client application, or is a modulewithin the game framework 2407 or the game application 2445.

In some embodiments, the mesh network module 2430 is part of themulti-participant game framework 2407, while in other embodiments thismodule 2430 is separate from the game framework 2407 as it is used bynon-game applications. For the game application 2445 running on thecomputing device 2400, the mesh network module 2430 and its sub-modules2435 and 2440 perform several operations. The mesh manager 2437 handlesthe processes for setting up the mesh networks. The data handling module2440 handles the relaying of game data between the game application 2445that executes on the computing device and the game applicationsexecuting on the other computing devices. Specifically, this module 2440receives game data from game application 2445 and directs the data tothe game applications running on the computing devices of the otherplayers playing the game. The data handling module 2440 in someembodiments also receives game data from another computing device in themesh network and determines whether, and if so how, the data should bedirected to another computing device.

For the focus point designation operations, the data handling module2440 in some embodiments receives beacons, records and/or other datafrom the other computing devices through the mesh network and passesthem to the focus network module 2410. For the A/V conference, the datahandling module 2440 in some embodiments passes A/V data received fromanother computing device through the mesh network to the A/V clientapplication 2450. In some cases, the A/V data is composite A/V datacoming from the focus point computing device. In other cases, the A/Vdata is from a non-focus point computing devices. In such cases, thedata handling module 2440 also receives composite A/V data from the A/Vclient application 2450 and passes the data to the non-focus pointcomputing device through the mesh network.

The data handling module 2440 sends and receives data to and from thecomputing devices in the mesh network via the mesh network interfacemodule 2435 in some embodiments. To make the exchange of data possible,the mesh network interface module 2435 monitors and manages mesh-networklinks between the computing device and other computing devices in themesh network. The module 2435 also detects when any of these links areterminated for some reasons (e.g., a router failure, powering offanother computing device which the computing device of the player had alink established to) and notifies the data handling module 2440 in someembodiments.

In some embodiments, all sub-modules 2415, 2420, 2425, 2440, and 2435 ofthe focus network module 2410 and the mesh network module 2430 may becombined under one module and become a part of the A/V client 2450 orthe game application 2445. In such embodiments, each application wouldbe able to perform dynamic designation of a focus point computingdevices using one or both of a mesh network and focus point network. Insome embodiments, the applications and modules may be implemented usingone or more Application Programming Interfaces (APIs) so that theapplications and modules can be accessed through these APIs. APIs aredescribed in detail further below in Section V.

Having described the dual network approach for conducting games andexchange participant A/V data during games, and the dynamic designationof focus computing device in such a network, the use of dynamicdesignation of the focus point in a non-game setting will now bedescribed in Section III.

III. Dynamic Focus Point Network

A focus point network is used in some embodiments to conduct an A/Vconference among multiple computing devices. To set up the focus pointnetwork, some embodiments designate a focus point device, and in casethis device leaves the network (e.g., when its user shuts off thedevice), some of these embodiments dynamically designate a new focuspoint with minimal interruption to the A/V chat among the players. Insome embodiments, a focus point network is formed when a computingdevice, as an initiator of a multi-participant A/V conference, invitesthe other computing devices to the A/V conference and these computingdevices designate one of them as an initial focus point computingdevice.

FIG. 25 conceptually illustrates a process that is used by severalcomputing devices to conduct a multi-participant A/V conference. Thisprocess is performed by a computing device of an initiating participantthat initiates the multi-participant A/V conference. This process isalso performed by each of the computing devices of the participants whothe initiating participant invites to the chat session.

In some embodiments, the process 2500 starts when the initiatingcomputing device sends invitations to the computing devices of theparticipants being invited and receives acceptances from the invitedcomputing devices. The process 2500 starts for an invited participantwhen his computing device receives an invitation from the initiatingcomputing device and sends an acceptance to the initiating computingdevice.

The process 2500 initially exchanges (at 2505) beacons and/or recordswith other computing devices participating in the chat session. Asdescribed above by reference to FIG. 6, a beacon is data that indicatesto another device the sender's desire to establish a link with receiver.A record is data containing capability information relating to acomputing devices capabilities as a focus point computing device, asdescribed above by reference to FIG. 8.

In some embodiments, the process exchanges (at 2505) records with otherparticipating computing devices through the initiating computing device.The initiating computing device in some embodiments collects recordsfrom the invited computing devices and sends the records to each of theinvited computing devices so that every computing device has everyoneelse's records. With everyone's record (i.e., with everyone's focuspoint capabilities), the process can select a computing device with thebest focus point capabilities, at 2510, as further mentioned below.

In other embodiments, the process gets a list of other participatingcomputing devices from the initiating computing device and thenexchanges records with each of the other computing devices directlywithout going through the initiating computing device. Similar processesrunning on other participating computing devices will also performexchanging records with other computing devices in this way. Therefore,in these cases, the process has a record from each of otherparticipating computing devices and can select a computing device withbest focus point capabilities.

In still other embodiments, the process gets a list of otherparticipating computing devices from the initiating computing device andthen attempts to set up and evaluate peer-to-peer links with each of theother participating computing devices through a beacon exchange processsimilar to the one described above by reference to FIG. 8. In thisexchange process, the process 2500 in some embodiments exchanges recordswith other participating computing devices regarding the computingdevice's capabilities and associated network capabilities. In yet otherembodiments, the process performs the beacon exchange, but all thebeacons are routed through the inviting computing device.

Once the process has completed data exchange (at 2505) with othercomputing devices, the process designates (at 2510) a computing devicewith the best focus point capabilities as an initial focus pointcomputing device. The process determines which computing device amongthe participating computing devices is most capable as a focus pointcomputing device by analyzing and comparing the capability informationcontained in the data exchanged (at 2505) regarding all participatingcomputing devices. In some embodiments, however, the initiatingcomputing device may be designated as an initial focus point computingdevice regardless of its capabilities as a focus point computing device.

The process then exchanges (at 2515) A/V data with the other computingdevices until there is a modification in the A/V conference. When theprocess is performed by a non-focus computing device, the process (at2515) sends A/V data to the focus point computing device and receivescomposite A/V data from the focus point computing device. On the otherhand, when the process is performed by a focus computing device, theprocess (at 2515) receives A/V data from the non-focus point computingdevices, composites this data, and transmits composited A/V data to thecomputing devices.

In some embodiments, different A/V conference modifications might causethe process 2500 to transition out of 2515. Examples of suchmodifications might include one of the participating computing devices(including the device performing the process 2500) dropping from the A/Vconference, or a new participant computing device joining the A/Vconference. In some embodiments, a new computing device can join anongoing A/V conference when it is invited by a participating computingdevice. The pending joining of the new device is then notified to otherparticipating computing devices by the computing device inviting the newdevice. The inviting computing device may notify the other computingdevices directly or by sending notification through the focus pointcomputing device.

A participating computing device in some embodiments may leave the A/Vconference for certain reasons. In some cases, the device leaves becausethe participant using the device may opt out of the A/V conference. Insuch cases, the device may directly notify the other participatingcomputing devices of its leave or by sending notifications through thefocus point computing device. In other cases, the device leaves the A/Vconference because communication links that connected the device toother computing devices break. The links may break when the participantusing the computing device powers off the device or a router that thecomputing device is behind fails. In those cases, the remainingcomputing devices can detect the disconnection of the computing deviceby recognizing the disappearance of the communication links with thedisconnected computing device. Or, the focus point computing device maydetect and notify the disconnection to other participating devices.

When the process 2500 transitions out of 2515, the process determines(at 2520) whether the A/V conference has ended for its device. In somecases, a A/V conference ends by mutual agreement of the participants andcorresponding input to the computing devices. In other situations, a A/Vconference ends for the computing device performing the process 2500when the participant using the computing device turns off of thecomputing device or the computing device looses connection to the othercomputing devices.

When the process 2500 determines (at 2520) that the A/V conference hasnot ended for its computing device, it determines (at 2525) whetherthere are less than three computing devices remaining in the A/Vconference. When the process determines (at 2525) that there are lessthan three computing device remaining in the A/V conference, the processswitches (at 2530) to a peer-to-peer A/V conference mode with the otherremaining computing device, and then ends. The process will exchange A/Vdata with that computing device until this two-participant A/Vconference ends (i.e., until the A/V conference ends, or a newparticipant is added).

When the process 2500 determines (at 2525) that there are three or morecomputing devices remaining in the A/V conference, the process returnsto 2505 to exchange beacons and/or records with the participatingcomputing devices, then designates a new focus point device (at 2510),and then uses this device to exchange data until the next change in theA/V conference.

The process returns to 2505 because either a new computing device isjoining the A/V conference or a participating computing device exitedthe A/V conference (and three or more participants remain in the A/Vconference). In those cases when a new computing device is joining theA/V conference, the exchange of beacons and/or records as describedabove will take place among the participating computing devicesincluding the new device, in order to determine who will be the bestfocus point at this stage of the A/V conference. If the new beaconexchange identifies a better focus computer than the one currently used,the process 2500 then selects (at 2510) a new focus point computingdevice and uses this device for the next round of content exchange.

When a participating computing device exited the A/V conference, theexchange of beacons and/or records takes place among the remainingcomputing devices. In some embodiments, the process may exchange recordswith other computing devices through the focus point computing device,instead of the initiating computing device. When the exited device wasnot the focus point device, and the new beacon exchange identifies abetter focus computer than the one currently used, the process 2500 thenselects (at 2510) a new focus point computing device and uses thisdevice for the next round of content exchange.

On the other hand, the computing device leaving the A/V conference mightbe the focus point computing device. As described above, a computingdevice leaving an A/V conference may notify the remaining computingdevices of its leaving or the device leaves the session because thelinks connecting the device to the other computing devices fails forsome reasons described above.

When the focus point computing device notifies the remaining computingdevices, the process in some embodiments continues to use the focuspoint computing device for a short period of time until they havedesignated a new focus point device after the new round of beacon and/orrecord exchange at 2505. Once the exchange is done, the focus pointcomputing device exits A/V conference and may be disconnected from theremaining computing devices.

In some cases, the focus point computing drops out of the A/V conferencebecause the links connecting to the other participating computingdevices fail. In this situation, the A/V conference in some embodimentsstalls for a period of time and no A/V data is being exchanged for thatperiod of time. Thus, no video or sound will be played on each remainingcomputing device for that period of time until the remaining devicesexchange beacons and/or records to designate a new focus point computingdevice. Some embodiments also stall the A/V conference in cases wherethe focus point device actively disconnects from the A/V conference.

To address the drop out scenario, or to address the focus point deviceactively terminating its participation in the A/V conference, someembodiments do not implement either of the two approaches mentionedabove (i.e., do not continue using the focus point device while a newfocus point is designated and do not have a period during which theystall the A/V conference and determine a new focus point device).Instead, these embodiments start using a remaining computing device thatwas next on a sorted list of potential focus point device. Afterswitching to this new focus device, some embodiments perform the beaconand/or record exchange to identify which device is best focus point touse, and in some embodiments, then switch to this new focus pointdevice.

In some embodiments, the process transitions from 2525 to 2510 and not2505, because it does not exchange beacons and/or records at this stageand instead use the previously exchanged records to pick a new focuspoint computing device among the remaining computing devices.

FIG. 26 illustrates the operation of an exemplary focus point network2645 through which multiple computing devices are exchanging A/V data.This figure illustrates the A/V conference in two stages 2605 and 2610.The first stage 2605 shows five participants A, B, C, D and E chattingthrough the focus network 2645 and the computing device 2615 (of playerA) serving as the focus point computing device. The second stage 2610shows four participants B, C, D, and E continuing their chat afterparticipant A departs from the A/V conference. The second stage 2610further shows that after participant A's departure, the computing device2620 (of player B) is dynamically identified and designated as the focuspoint device, in order to allow the A/V chat among the participants tocontinue through this device and the focus point network.

FIG. 26 shows computing devices 2615-2635 of the participants A-E, A/Vdata, records, links depicted as hollow lines, dotted lines depictingdirections of data flow. The computing devices 2615-2635 are computingdevices that participants A-E, respectively, are using to participate inthe A/V conference. The computing devices 2615 is the focus pointcomputing device of the focus point network 2600 and the other computingdevices 2615-2635 are non-focus computing devices. The A/V data in someembodiments is the voice and video images of the participants capturedand converted into A/V data by the computing devices. The A/V data areexchanged among the computing devices through the links depicted ashollow lines. As described above by reference to FIG. 8, a recordcontains capability information relating to the focus point capabilitiesof each computing device. The records are exchanged among the computingdevices through the links depicted as hollow lines in some embodiments.These links and the computing devices connected by the links make up thefocus point network 2645.

Before the first stage 2605, the computing device 2615 of participant Ahad initiated the A/V conference and invited other computing devices2620-2635 of participants B-E. As the computing devices 2620-2635 ofparticipants B-E were joining the focus network 2645, these computingdevices exchanged records with each other through the initiatingcomputing device 2615 through the links between the joining devices andthe initiating computing device as shown. As described above, thecomputing device 2615 becomes the focus point computing device in someembodiments because it initiated the chat. In some other embodiments,the computing device 2615 is designated as the focus point device basedon the analysis of the records by each participating computing device.The operation of the focus network 2645 is similar to the operation offocus networks in some embodiments described above in Section II.

The second stage 2610 shows non-focus point computing devices 2620-2635continuing a A/V conference through a focus point network after aninitial focus point computing device disconnects from the focus network.Specifically, the second stage 2610 shows that after the focus pointcomputing device 2615's departure, the computing device 2620 (ofparticipant B) is dynamically identified and designated as the focuspoint device, in order to allow the A/V chat among the participants tocontinue through this device and the focus point network.

As shown in the second stage 2610, the computing device 2615, depictedas a dotted box, is disconnected from the focus network 2645. All thelinks that connected the computing device 2615 with the other computingdevices through the focus network 2645 are terminated and not depictedin the third stage 2650. The remaining computing devices 2620-2635 ofparticipants B-E are connected through the focus network 2645.

The exchange of the A/V data is stalled right after the initial focuspoint computing device 2615 disconnects from the focus point network2645 and becomes unavailable to collect and distribute the A/V data insome embodiments. However, in other embodiments, one of the remainingcomputing devices 2620-2635 is designated as a permanent or temporarynew focus computing device based on the previous record exchange of thecomputing devices in order to minimize this stalling. Each of thecomputing devices 2620-2635 in some embodiments already has the recordof each of the other computing devices as each computing device hasreceived the record from the focus point computing device 2615 throughthe focus point network 2645 at the first stage 2605. In otherembodiments, the computing device 2615 makes itself available for theremaining computing devices 2620-2635 to exchange records through untila new focus point is designated. As shown in the stage 2650, once thecomputing device 2620 of participant is designated as the new focuspoint computing device, the exchange of A/V data resumes and the A/Vconference continues among the computing device 2620-2635.

FIG. 27 illustrates the operation of another exemplary focus pointnetwork 2645 through which multiple computing devices are exchanging A/Vdata. FIG. 27 illustrates the A/V conference in two stages 2705 and2710. FIG. 27 shows the same computing devices 2615-2635 of theparticipants A-E as in FIG. 26. These devices exchange A/V data andrecords along links depicted as hollow lines, with dotted linesdepicting directions of data flow. In addition, FIG. 27 shows beaconsand records exchanged by the computing devices.

As shown, the computing devices 2615-2635 exchange beacons and recordsdirectly with each other without going through the initiating or focuspoint computing device 2625 as described above by reference FIG. 26. Theoperation of designating an initial focus point and a new focus pointafter the initial device drops out of the A/V conference is similar tosuch operation described above by reference to FIG. 8.

Having described several exemplary embodiments of dual network approach,Section IV will now describe APIs that some of these embodiments can beimplemented in.

IV. Application Programming Interfaces

As described above, software applications (e.g., an audio processingapplication or A/V conference application) and modules (e.g. focus pointmodule, mesh network module) may be implemented using one or moreApplication Programming Interfaces (APIs) so that the applications andmodules can be accessed through these APIs.

Some of the functions described in the sections above are implementedthrough APIs such as are described in the following section. In someembodiments, some of these APIs are exposed to game developers who buildgames that make calls to the APIs in order to access various functions.Functions accessed through APIs may include, for example, mesh networkand focus network setup, audio/video conferencing during a game, thedefinition and transfer of game data, etc.

An API is an interface implemented by a program code component orhardware component (hereinafter “API-implementing component”) thatallows a different program code component or hardware component(hereinafter “API-calling component”) to access and use one or morefunctions, methods, procedures, data structures, classes, and/or otherservices provided by the API-implementing component. An API can defineone or more parameters that are passed between the API-calling componentand the API-implementing component.

An API allows a developer of an API-calling component (which may be athird party developer) to leverage specified features provided by anAPI-implementing component. There may be one API-calling component orthere may be more than one such component. An API can be a source codeinterface that a computer system or program library provides in order tosupport requests for services from an application. An operating system(OS) can have multiple APIs to allow applications running on the OS tocall one or more of those APIs, and a service (such as a programlibrary) can have multiple APIs to allow an application that uses theservice to call one or more of those APIs. An API can be specified interms of a programming language that can be interpreted or compiled whenan application is built.

In some embodiments the API-implementing component may provide more thanone API, each providing a different view of or with different aspectsthat access different aspects of the functionality implemented by theAPI-implementing component. For example, one API of an API-implementingcomponent can provide a first set of functions and can be exposed tothird party developers, and another API of the API-implementingcomponent can be hidden (not exposed) and provide a subset of the firstset of functions and also provide another set of functions, such astesting or debugging functions which are not in the first set offunctions. In other embodiments the API-implementing component mayitself call one or more other components via an underlying API and thusbe both an API-calling component and an API-implementing component.

An API defines the language and parameters that API-calling componentsuse when accessing and using specified features of the API-implementingcomponent. For example, an API-calling component accesses the specifiedfeatures of the API-implementing component through one or more API callsor invocations (embodied for example by function or method calls)exposed by the API and passes data and control information usingparameters via the API calls or invocations. The API-implementingcomponent may return a value through the API in response to an API callfrom an API-calling component. While the API defines the syntax andresult of an API call (e.g., how to invoke the API call and what the APIcall does), the API may not reveal how the API call accomplishes thefunction specified by the API call. Various API calls are transferredvia the one or more application programming interfaces between thecalling (API-calling component) and an API-implementing component.Transferring the API calls may include issuing, initiating, invoking,calling, receiving, returning, or responding to the function calls ormessages; in other words, transferring can describe actions by either ofthe API-calling component or the API-implementing component. Thefunction calls or other invocations of the API may send or receive oneor more parameters through a parameter list or other structure. Aparameter can be a constant, key, data structure, object, object class,variable, data type, pointer, array, list or a pointer to a function ormethod or another way to reference a data or other item to be passed viathe API.

Furthermore, data types or classes may be provided by the API andimplemented by the API-implementing component. Thus, the API-callingcomponent may declare variables, use pointers to, use or instantiateconstant values of such types or classes by using definitions providedin the API.

Generally, an API can be used to access a service or data provided bythe API-implementing component or to initiate performance of anoperation or computation provided by the API-implementing component. Byway of example, the API-implementing component and the API-callingcomponent may each be any one of an operating system, a library, adevice driver, an API, an application program, or other module (itshould be understood that the API-implementing component and theAPI-calling component may be the same or different type of module fromeach other). API-implementing components may in some cases be embodiedat least in part in firmware, microcode, or other hardware logic. Insome embodiments, an API may allow a client program to use the servicesprovided by a Software Development Kit (SDK) library. In otherembodiments an application or other client program may use an APIprovided by an Application Framework. In these embodiments theapplication or client program may incorporate calls to functions ormethods provided by the SDK and provided by the API or use data types orobjects defined in the SDK and provided by the API. An ApplicationFramework may in these embodiments provide a main event loop for aprogram that responds to various events defined by the Framework. TheAPI allows the application to specify the events and the responses tothe events using the Application Framework. In some implementations, anAPI call can report to an application the capabilities or state of ahardware device, including those related to aspects such as inputcapabilities and state, output capabilities and state, processingcapability, power state, storage capacity and state, communicationscapability, etc., and the API may be implemented in part by firmware,microcode, or other low level logic that executes in part on thehardware component.

The API-calling component may be a local component (i.e., on the samedata processing system as the API-implementing component) or a remotecomponent (i.e., on a different data processing system from theAPI-implementing component) that communicates with the API-implementingcomponent through the API over a network. It should be understood thatan API-implementing component may also act as an API-calling component(i.e., it may make API calls to an API exposed by a differentAPI-implementing component) and an API-calling component may also act asan API-implementing component by implementing an API that is exposed toa different API-calling component.

The API may allow multiple API-calling components written in differentprogramming languages to communicate with the API-implementing component(thus the API may include features for translating calls and returnsbetween the API-implementing component and the API-calling component);however the API may be implemented in terms of a specific programminglanguage. An API-calling component can, in one embodiment, call APIsfrom different providers such as a set of APIs from an OS provider andanother set of APIs from a plug-in provider and another set of APIs fromanother provider (e.g. the provider of a software library) or creator ofthe another set of APIs.

FIG. 28 is a block diagram illustrating an API architecture, which maybe used in some embodiments of the invention. As shown in FIG. 28, theAPI architecture 2800 includes the API-implementing component 2810(e.g., an operating system, a library, a device driver, an API, anapplication program, software or other module) that implements the API2820. The API 2820 specifies one or more functions, methods, classes,objects, protocols, data structures, formats and/or other features ofthe API-implementing component that may be used by the API-callingcomponent 2830. The API 2820 can specify at least one calling conventionthat specifies how a function in the API-implementing component receivesparameters from the API-calling component and how the function returns aresult to the API-calling component. The API-calling component 2830(e.g., an operating system, a library, a device driver, an API, anapplication program, software or other module), makes API calls throughthe API 2820 to access and use the features of the API-implementingcomponent 2810 that are specified by the API 2820. The API-implementingcomponent 2810 may return a value through the API 2820 to theAPI-calling component 2830 in response to an API call.

It will be appreciated that the API-implementing component 2810 mayinclude additional functions, methods, classes, data structures, and/orother features that are not specified through the API 2820 and are notavailable to the API-calling component 2830. It should be understoodthat the API-calling component 2830 may be on the same system as theAPI-implementing component 2810 or may be located remotely and accessesthe API-implementing component 2810 using the API 2820 over a network.While FIG. 28 illustrates a single API-calling component 2830interacting with the API 2820, it should be understood that otherAPI-calling components, which may be written in different languages (orthe same language) than the API-calling component 2830, may use the API2820.

The API-implementing component 2810, the API 2820, and the API-callingcomponent 2830 may be stored in a machine-readable medium, whichincludes any mechanism for storing information in a form readable by amachine (e.g., a computer or other data processing system). For example,a machine-readable medium includes magnetic disks, optical disks, randomaccess memory; read only memory, flash memory devices, etc.

In FIG. 29, an example of how APIs may be used, applications can makecalls to Services A or B using several Service APIs and to OperatingSystem (OS) using several OS APIs. Services A and B can make calls to OSusing several OS APIs.

Note that the Service 2 has two APIs, one of which (Service 2 API 1)receives calls from and returns values to Application 1 and the other(Service 2 API 2) receives calls from and returns values to Application2. Service 1 (which can be, for example, a software library) makes callsto and receives returned values from OS API 1, and Service 2 (which canbe, for example, a software library) makes calls to and receivesreturned values from both OS API 1 and OS API 2. Application 2 makescalls to and receives returned values from OS API 2.

V. Computing Device

Many of the above-described processes and modules are implemented assoftware processes that are specified as a set of instructions recordedon a non-transitory computer readable storage medium (also referred toas “computer readable medium” or “machine readable medium”). Theseinstructions are executed by one or more computational elements, such asone or more processing units of one or more processors or othercomputational elements like Application-Specific ICs (“ASIC”) and FieldProgrammable Gate Arrays (“FPGA”). The execution of these instructionscauses the set of computational elements to perform the actionsindicated in the instructions. Computer is meant in its broadest sense,and can include any electronic device with a processor. Examples ofnon-transitory computer readable media include, but are not limited to,CD-ROMs, flash drives, RAM chips, hard drives, EPROMs, etc. The computerreadable media does not include carrier waves and/or electronic signalspassing wirelessly or over wired connection.

In this specification, the term “software” includes firmware residing inread-only memory or applications stored in magnetic storage that can beread into memory for processing by one or more processors. Also, in someembodiments, multiple software inventions can be implemented as parts ofa larger program while remaining distinct software inventions. In someembodiments, multiple software inventions can also be implemented asseparate programs. Finally, any combination of separate programs thattogether implement a software invention described herein is within thescope of the invention. In some embodiments, the software programs wheninstalled to operate on one or more computing devices define one or morespecific machine implementations that execute and perform the operationsof the software programs.

FIG. 30 conceptually illustrates a computing device 3000 with which someembodiments of the invention are implemented. For example, the computingdevice described above by reference to FIGS. 1-27 may be at leastpartially implemented using sets of instructions that are run on thecomputing device 3000. As another example, the processes described byreference to FIGS. 6-8, and 22 may be at least partially implementedusing sets of instructions that are run on the computing device 3000.

Such a computing device includes various types of non-transitorycomputer readable mediums and interfaces for various other types ofnon-transitory computer readable mediums. Computing device 3000 includesa bus 3010, at least one processing unit (e.g., a processor) 3020, asystem memory 3030, a read-only memory (ROM) 3040, a permanent storagedevice 3050, input devices 3070, output devices 3080, and a networkconnection 3090. The components of the computing device 3000 areelectronic devices that automatically perform operations based ondigital and/or analog input signals. The various examples of user inputsdescribed by reference to FIGS. 6-7 may be at least partiallyimplemented using sets of instructions that are run on the computingdevice 3000 and displayed using the output devices 3080.

One of ordinary skill in the art will recognize that the computingdevice 3000 may be embodied in other specific forms without deviatingfrom the spirit of the invention. For instance, the computing device maybe implemented using various specific devices either alone or incombination. For example, a local PC may include the input devices 3070and output devices 3080, while a remote PC may include the other devices3010-3050, with the local PC connected to the remote PC through anetwork that the local PC accesses through its network connection 3090(where the remote PC is also connected to the network through a networkconnection).

The bus 3010 collectively represents all system, peripheral, and chipsetbuses that communicatively connect the numerous internal devices of thecomputing device 3000. In some cases, the bus 3010 may include wirelessand/or optical communication pathways in addition to or in place ofwired connections. For example, the input devices 3070 and/or outputdevices 3080 may be coupled to the system 3000 using a wireless localarea network (W-LAN) connection, Bluetooth®, or some other wirelessconnection protocol or system.

The bus 3010 communicatively connects, for example, the processor 3020with the system memory 3030, the ROM 3040, and the permanent storagedevice 3050. From these various memory units, the processor 3020retrieves instructions to execute and data to process in order toexecute the processes of some embodiments. In some embodiments theprocessor includes an FPGA, an ASIC, or various other electroniccomponents for execution instructions.

The ROM 3040 stores static data and instructions that are needed by theprocessor 3020 and other modules of the computing device. The permanentstorage device 3050, on the other hand, is a read-and-write memorydevice. This device is a non-volatile memory unit that storesinstructions and data even when the computing device 3000 is off. Someembodiments of the invention use a mass-storage device (such as amagnetic or optical disk and its corresponding disk drive) as thepermanent storage device 3050.

Other embodiments use a removable storage device (such as a floppy disk,flash drive, or CD-ROM) as the permanent storage device. Like thepermanent storage device 3050, the system memory 3030 is aread-and-write memory device. However, unlike storage device 3050, thesystem memory 3030 is a volatile read-and-write memory, such as a randomaccess memory (RAM). The system memory stores some of the instructionsand data that the processor needs at runtime. In some embodiments, thesets of instructions and/or data used to implement the invention'sprocesses are stored in the system memory 3030, the permanent storagedevice 3050, and/or the read-only memory 3040. For example, the variousmemory units include instructions for processing multimedia items inaccordance with some embodiments.

The bus 3010 also connects to the input devices 3070 and output devices3080. The input devices 3070 enable the user to communicate informationand select commands to the computing device. The input devices includealphanumeric keyboards and pointing devices (also called “cursor controldevices”). The input devices also include audio input devices (e.g.,microphones, MIDI musical instruments, etc.) and video input devices(e.g., video cameras, still cameras, optical scanning devices, etc.).The output devices 3080 include printers, electronic display devicesthat display still or moving images, and electronic audio devices thatplay audio generated by the computing device. For instance, thesedisplay devices may display a GUI. The display devices include devicessuch as cathode ray tubes (“CRT”), liquid crystal displays (“LCD”),plasma display panels (“PDP”), surface-conduction electron-emitterdisplays (alternatively referred to as a “surface electron display” or“SED”), etc. The audio devices include a PC's sound card and speakers, aspeaker on a cellular phone, a Bluetooth® earpiece, etc. Some or all ofthese output devices may be wirelessly or optically connected to thecomputing device.

Finally, as shown in FIG. 30, bus 3010 also couples computer 3000 to anetwork 3090 through a network adapter (not shown). In this manner, thecomputer can be a part of a network of computers (such as a local areanetwork (“LAN”), a wide area network (“WAN”), an Intranet, or a networkof networks, such as the Internet. For example, the computer 3000 may becoupled to a web server (network 3090) so that a web browser executingon the computer 3000 can interact with the web server as a userinteracts with a GUI that operates in the web browser.

FIG. 31 conceptually illustrates a computing device 3100 with which someembodiments of the invention are implemented. Specifically, FIG. 31 isan example of a mobile computing device. The implementation of a mobilecomputing device can include one or more processing units 3105, memoryinterface 3110 and a peripherals interface 3115. Each of thesecomponents that make up the computing device can be separate componentsor integrated in one or more integrated circuits. These variouscomponents can also be coupled together by one or more communicationbuses or signal lines.

The peripherals interface 3115 can be coupled to various sensors andsubsystems, including a camera subsystem 3120, a wireless communicationsubsystem(s) 3125, audio subsystem 3130, I/O subsystem 3135, etc. Theperipherals interface 3115 enables communication between processors andperipherals. Peripherals such as an orientation sensor 3145 or anacceleration sensor 3150 can be coupled to the peripherals interface3115 to facilitate the orientation and acceleration functions.

The camera subsystem 3120 can be coupled to one or more optical sensors3140, e.g., a charged coupled device (CCD) optical sensor, acomplementary metal-oxide-semiconductor (CMOS) optical sensor. Thecamera subsystem 3120 coupled with the sensors may facilitate camerafunctions, such as image and/or video data capturing. The camerasubsystem 3120 can be used to generate video data for an A/V conferenceillustrated by reference to FIG. 23.

Wireless communication subsystems 3125 may serve to facilitatecommunication functions. Wireless communication subsystems 3125 mayinclude one or more transceivers (with each transceiver including areceiver and transmitter), such as one or more radio or opticaltransceivers, etc. For instance, in some embodiments, the wirelesscommunication subsystems 3125 include a cellular radio transceiver(e.g., 3G or 4G transceiver), a Bluetooth transceiver, and a WiFitransceiver. Through their data channel circuits that utilize standarddata protocols (such as IP layer protocols), such transceivers allow themobile device to connect to different communication networks anddifferent computing devices. For instance, in some embodiments, the WiFitransceiver allows the mobile device to connect to both the mesh andfocus networks discussed above, in order to exchange game data along themesh network and audio data along the focus network. Alternatively, themobile device in some embodiments can connect to different networksthrough different transceivers. For example, the WiFi transceiver can beused in some embodiments to connect to mesh network while the cellularradio transceiver can be used in some embodiments to connect to thefocus point network, or vice versa. In some embodiments, the differenttransceivers share hardware resources on the mobile device. Forinstance, two or more of the transceivers are fully or partiallyimplemented by one or more processing units of the processor 3105 insome embodiments.

The audio subsystems 3130 is coupled to a speaker and a microphone tofacilitate voice-enabled functions, such as voice recognition, digitalrecording, etc. I/O subsystem 3135 involves the transfer betweeninput/output peripheral devices, such as a display, a touch screen,etc., and the data bus of the CPU through the Peripherals Interface. I/Osubsystem 3135 can include a touch-screen controller 3155 and otherinput controllers 3160 to facilitate these functions. Touch-screencontroller 3155 can be coupled to the touch screen 3165 and detectcontact and movement on the screen using any of multiple touchsensitivity technologies. Other input controllers 3160 can be coupled toother input/control devices, such as one or more buttons.

Memory interface 3110 can be coupled to memory 3170, which can includehigh-speed random access memory and/or non-volatile memory such as flashmemory. Memory can store an operating system (OS) 3172. The OS 3172 caninclude instructions for handling basic system services and forperforming hardware dependent tasks.

Memory can also include communication instructions 3174 to facilitatecommunicating with one or more additional devices; graphical userinterface instructions 3176 to facilitate graphic user interfaceprocessing; image/video processing instructions 3178 to facilitateimage/video-related processing and functions; phone instructions 3180 tofacilitate phone-related processes and functions; media exchange andprocessing instructions 3182 to facilitate media communication andprocessing-related processes and functions; camera instructions 3184 tofacilitate camera-related processes and functions; and videoconferencing instructions 3186 to facilitate video conferencingprocesses and functions. The above identified instructions need not beimplemented as separate software programs or modules. Various functionsof mobile computing device can be implemented in hardware and/or insoftware, including in one or more signal processing and/or applicationspecific integrated circuits.

As mentioned above, some embodiments include electronic components, suchas microprocessors, storage and memory that store computer programinstructions in a non-transitory machine-readable or computer-readablemedium (alternatively referred to as computer-readable storage media,machine-readable media, or machine-readable storage media). Someexamples of such non-transitory computer-readable media include RAM,ROM, read-only compact discs (CD-ROM), recordable compact discs (CD-R),rewritable compact discs (CD-RW), read-only digital versatile discs(e.g., DVD-ROM, dual-layer DVD-ROM), a variety of recordable/rewritableDVDs (e.g., DVD-RAM, DVD-RW, DVD+RW, etc.), flash memory (e.g., SDcards, mini-SD cards, micro-SD cards, etc.), magnetic and/or solid statehard drives, read-only and recordable blu-ray discs, ultra densityoptical discs, any other optical or magnetic media, and floppy disks.The non-transitory computer-readable media may store a computer programthat is executable by a device such as an electronics device, amicroprocessor, a processor, a multi-processor (e.g., an IC with severalprocessing units on it) and includes sets of instructions for performingvarious operations. The computer program excludes any wireless signals,wired download signals, and/or any other ephemeral signals.

Examples of hardware devices configured to store and execute sets ofinstructions include, but are not limited to, ASICs, FPGAs, programmablelogic devices (“PLDs”), ROM, and RAM devices. Examples of computerprograms or computer code include machine code, such as produced by acompiler, and files including higher-level code that are executed by acomputer, an electronic component, or a microprocessor using aninterpreter.

As used in this specification and any claims of this application, theterms “computer”, “computing device”, “server”, “processor”, and“memory” all refer to electronic or other technological devices. Theseterms exclude people or groups of people. For the purposes of thisspecification, the terms display or displaying mean displaying on anelectronic device. As used in this specification and any claims of thisapplication, the terms “computer readable medium” and “computer readablemedia” are entirely restricted to non-transitory, tangible, and physicalobjects that store information in a form that is readable by a computer.These terms exclude any wireless signals, wired download signals, and/orany other ephemeral signals.

It should be recognized by one of ordinary skill in the art that any orall of the components of computing device 3000 or computing device 3100may be used in conjunction with the invention. Moreover, one of ordinaryskill in the art will appreciate that any other system configuration mayalso be used in conjunction with the invention or components of theinvention.

While the invention has been described with reference to numerousspecific details, one of ordinary skill in the art will recognize thatthe invention can be embodied in other specific forms without departingfrom the spirit of the invention. Moreover, while the examples shownillustrate many individual modules as separate blocks (e.g., the focusnetwork module 2410, the mesh network module 2430, etc.), one ofordinary skill in the art would recognize that some embodiments maycombine these modules into a single functional block or element. One ofordinary skill in the art would also recognize that some embodiments maydivide a particular module into multiple modules.

In addition, a number of the figures (including FIGS. 6-8, 22, and 25)conceptually illustrate processes. The specific operations of theseprocesses may not be performed in the exact order shown and described.The specific operations may not be performed in one continuous series ofoperations, and different specific operations may be performed indifferent embodiments. Furthermore, the process could be implementedusing several sub-processes, or as part of a larger macro process. Oneof ordinary skill in the art would understand that the invention is notto be limited by the foregoing illustrative details, but rather is to bedefined by the appended claims.

What is claimed is:
 1. A non-transitory computer readable medium of afirst computing device that participates in a communication sessionamong a plurality of computing devices, the computer readable mediumstoring a computer program that is executable by at least one processingunit, the computer program comprising sets of instructions for: joininga first network that is established for transferring a first type ofmedia content data among the plurality of computing devices, the firstnetwork connected to each computing device of the plurality of computingdevices; through the first network, receiving media content data of thefirst type; from the received media content data of the first type,producing a first media presentation on the first computing device;joining a second network that has a different network topology than thefirst network and that is established for transferring a second type ofmedia content data among the plurality of computing devices, the secondnetwork connected to each computing device of the plurality of computingdevices; through the second network, receiving media content data of thesecond type while concurrently receiving media content data of the firsttype through the first network; from the received media content data ofthe second type, producing a second media presentation on the firstcomputing device; wherein the first network is a mesh network and thesecond network is a focus point network that has one computing device ofthe plurality of computing devices serve as a network hub that receivesmedia content data from other ones of the plurality of computingdevices, composites the received media content data and distributes thecomposited media content data to the other ones of the plurality ofcomputing devices.
 2. The computer readable medium of claim 1, whereinthe computer program further comprises sets of instructions for: throughthe first network, transmitting media content data of the first type;and through the second network, transmitting media content data of thesecond type while concurrently transmitting media content data of thefirst type through the first network.
 3. The computer readable medium ofclaim 1, wherein the sets of instructions for producing the first andsecond media presentations comprises sets of instructions for: providingthe first media presentation on the first computing device; andproviding the second media presentation on the first computing deviceconcurrently with the first media presentation.
 4. The computer readablemedium of claim 1, wherein the computer program further comprises a setof instructions for using the first network to set up the secondnetwork.
 5. The computer readable medium of claim 4, wherein the secondnetwork is a star network that uses one of the plurality of computingdevices as a central network hub for receiving content from eachcomputing device in the second network and distributing the receivedcontent to other computing devices in the second network, wherein thecomputer program further comprises sets of instructions for: using thefirst network to identify one computing device out of the plurality ofcomputing devices that is designated as the central network hub;designating the identified computing device as the hub of the starnetwork.
 6. The computer readable medium of claim 5, wherein centralnetwork hub capabilities comprises at least one of (i) device type ofthe computing device, (ii) Network Address Translation (NAT) router typeof a router coupled to the computing device, (iii) number of links thata computing device can establish with the other computing devices, and(iv) quality of the links.
 7. The computer readable medium of claim 6,wherein the device type comprises at least one of (i) speed of thecomputing device's Central Processing Unit (CPU), and (ii) memorycapacity of the computing device.
 8. The computer readable medium ofclaim 6, the quality of links comprises at least one of (i) bandwidth ofeach link, and (ii) bit error rate of each link.
 9. The computerreadable medium of claim 1, wherein the different network topologies ofthe first and second networks provide different schemes for distributingmedia content data among the plurality of computing devices.
 10. Thecomputer readable medium of claim 1, wherein the first network providesmultiple paths for providing media content data from one computingdevice to at least another computing device; wherein the second networkprovides at most only one path for providing media content data from anyone computing device to any other computing device.
 11. The computerreadable medium of claim 1, wherein the media content data of the firsttype comprises media content data generated by the plurality ofcomputing devices to perform a particular task, while the media contentdata of the second type comprises media content data captured from usersof the plurality of computing devices.
 12. The computer readable mediumof claim 11, wherein the media content data of the first type isgenerated from input provided by the users through user input mechanismsof the plurality of computing devices, while the media content data ofthe second type is captured through audio or video capture modules ofthe plurality of computing devices.
 13. The computer readable medium ofclaim 12, wherein the touch input mechanisms comprise at least one oftactile input keys and touch screen input keys.
 14. The computerreadable medium of claim 11, wherein the media content data of the firsttype comprises data regarding a game being played by the users throughthe plurality of computing devices and the first network, while themedia content data of the second type comprises audio data of the usersplaying the game.
 15. The computer readable medium of claim 11, whereinthe media content data of the first type comprises data regarding a gamebeing played by the users through the plurality of computing devices andthe first network, while the media content data of the second typecomprises video data of the users playing the game.
 16. The computerreadable medium of claim 1, wherein the computer program furthercomprises a set of instructions for: exchanging, through the firstnetwork, the media content data of the second type with other ones ofthe plurality of computing devices, while also exchanging the mediacontent data of the first type with the other ones of the plurality ofcomputing devices through the first network, when the first computingdevice cannot join the second network.
 17. The computer readable mediumof claim 1, wherein the media content data of the first and second typesare not control data for establishing or maintaining the communicationsession among the plurality of computing devices.
 18. A method for afirst computing device to participate in a communication session among aplurality of computing devices, the method comprising: the firstcomputing device joining a first network that is established for routinga first type of media content data among the plurality of computingdevices, the first network connected to each computing device of theplurality of computing devices; through the first network, the firstcomputing device receiving media content data of the first type; fromthe received media content data of the first type, the first computingdevice producing a first media presentation on the first computingdevice; the first computing device joining a second network that has adifferent network topology than the first network and that isestablished for sharing a second type of media content data among theplurality of computing devices, the second network connected to eachcomputing device of the plurality of computing devices; through thesecond network, the first computing device receiving media content dataof the second type while concurrently receiving media content data ofthe first type through the first network; from the received mediacontent data of the second type, the first computing device producing asecond media presentation on the first computing device; wherein thefirst network is a mesh network and the second network is a focus pointnetwork that has one computing device of the plurality of computingdevices serve as a network hub that receives media content data fromother ones of the plurality of computing devices, composites thereceived media content data and distributes the composited media contentdata to the other ones of the plurality of computing devices.
 19. Themethod of claim 18, the method further comprising: through the firstnetwork, the first computing device transmitting media content data ofthe first type; and through the second network, the first computingdevice transmitting media content data of the second type whileconcurrently transmitting media content data of the first type throughthe first network.
 20. The method of claim 18, the method furthercomprising: the first computing device providing the first mediapresentation on the first computing device; and the first computingdevice providing the second media presentation on the first computingdevice concurrently with the first media presentation.
 21. The method ofclaim 18, wherein the different network topologies of the first andsecond networks provide different schemes for distributing media contentdata among the plurality of computing devices.
 22. The method of claim18, wherein the first network provides multiple paths for providingmedia content data from one computing device to at least anothercomputing device, while the second network provides at most only onepath for providing media content data from anyone computing device toany other computing device.
 23. A computing device to participate in acommunication session among a plurality of computing devices, thecomputing device comprising: a first module (i) to set up a firstnetwork for routing a first type of media content data among theplurality of computing devices, wherein the first network is connectedto each computing device of the plurality of computing devices, (ii)through the first network, to receive media content data of the firsttype, and (iii) from the received media content data of the first type,to produce a first media presentation on the computing device; and asecond module (i) to set up a second network for sharing a second typeof media content data among the plurality of computing devices, thesecond network having a different network topology than the firstnetwork, wherein the second network is connected to each computingdevice of the plurality of computing devices, (ii) through the secondnetwork, to receive media content data of the second type, while thefirst module is concurrently receiving media content data of the firsttype through the first network, and (iii) from the received mediacontent data of the second type, to produce a second media presentationon the computing device; wherein the first module transmits mediacontent data of the first type through the first network while thesecond module concurrently transmits media content data of the secondtype.
 24. The computing device of claim 23, wherein the differentnetwork topologies of the first and second networks provide differentschemes for distributing media content data among the plurality ofcomputing devices.
 25. The computing device of claim 23, wherein thefirst network has a mesh topology that provides multiple paths forproviding media content data from one computing device to at leastanother computing device, while the second network is a non-meshtopology that provides at most only one path for providing media contentdata from any one computing device to any other computing device. 26.The computing device of claim 23, wherein the media content data of thefirst type comprises media content data generated by the computingdevices to perform a particular task, while the media content data ofthe second type comprises media content data captured from users of thecomputing devices.
 27. The computing device of claim 23, wherein themedia content data of the first and second types are not control datafor establishing or maintaining the communication session along thefirst and second networks.
 28. A non-transitory computer readable mediumof a first computing device that participates in a communication sessionamong a plurality of computing devices, the computer readable mediumstoring a computer program that is executable by at least one processingunit, the computer program comprising sets of instructions for: joininga first network that is established for transferring a first type ofmedia content data among the plurality of computing devices, the firstnetwork connected to each computing device of the plurality of computingdevices; through the first network, receiving media content data of thefirst type; from the received media content data of the first type,producing a first media presentation on the first computing device;joining a second network that has a different network topology than thefirst network and that is established for transferring a second type ofmedia content data among the plurality of computing devices, the secondnetwork connected to each computing device of the plurality of computingdevices; through the second network, receiving media content data of thesecond type while concurrently receiving media content data of the firsttype through the first network; from the received media content data ofthe second type, producing a second media presentation on the firstcomputing device; wherein the media content data of the first typecomprises media content data generated by the plurality of computingdevices regarding a game being played by the users through the pluralityof computing devices and the first network, while the media content dataof the second type comprises at least one of audio data of the usersplaying the game or video data of the users playing the game.
 29. Anon-transitory computer readable medium of a first computing device thatparticipates in a communication session among a plurality of computingdevices, the computer readable medium storing a computer program that isexecutable by at least one processing unit, the computer programcomprising sets of instructions for: joining a first network that isestablished for transferring a first type of media content data amongthe plurality of computing devices, the first network connected to eachcomputing device of the plurality of computing devices; through thefirst network, receiving media content data of the first type; from thereceived media content data of the first type, producing a first mediapresentation on the first computing device; joining a second networkthat has a different network topology than the first network and that isestablished for transferring a second type of media content data amongthe plurality of computing devices, the second network connected to eachcomputing device of the plurality of computing devices; through thesecond network, receiving media content data of the second type whileconcurrently receiving media content data of the first type through thefirst network; from the received media content data of the second type,producing a second media presentation on the first computing device;exchanging, through the first network, the media content data of thesecond type with other ones of the plurality of computing devices, whilealso exchanging the media content data of the first type with the otherones of the plurality of computing devices through the first network,when the first computing device cannot join the second network.